27s
Author | reeferattack |
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Tags | action author:reeferattack playable puzzle unrated |
Created | 2007-07-22 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | The thwump idea was something that I had not seen before. I'm talking about where they disappear from the screen, only to reappear and become a very crucial part to succession. I developed the map around that.
There's a little trick involving the area right around the trap door switch. Shouldn't be too hard to figure out though. Please let me know if it's cheatable; it shouldn't be, but it could be. RCE. |
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Comments
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2007-07-22
Heh, it was FBF
Aesthetics is the look, style, feel of the map. It has to look good and have a central theme. I recommend you start off with the tileset. A bad tileset will make your rating suffer. Also, object placement is also important. Place them in good places. I didn't like the 2 pieces of gold next to the thwumps because they were pretty difficult to get, and caused you to lose flow. The enemies at the end are pointless, and are just there for decoration. X-snapping mines is good enough, but I guess C-snapping them eliminates cheatability but makes your aesthetics suffer.
I think that's pretty much it.
I think that's pretty much it.
2007-07-22
Pretty nice
Executed well. The mass of drones at the end wasn't necessary. Also work on aesthetics.
2.5
2.5
Demo Data |
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usaswim
Nah, I've just been here a while