NUMA

just.. a little... higher...!

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Author stopworth
Tags action air author:stopworth hard playable unrated
Created 2007-07-18
Last Modified 2007-07-21
Rating 4 more votes required for a rating.
Map Data

Description a simple map, trying to work out what works as far as spacing and curvy-base columns goes. let me know what you think.

Other maps by this author

Thumbnail of the map 'crystalline' Thumbnail of the map 'chk chk chk' Thumbnail of the map 'take off every ZIG' Thumbnail of the map 'NaCl' Thumbnail of the map 'tricky footing'
crystalline chk chk chk take off every ZIG NaCl tricky footing

Comments

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completion

ok, it wasn't as hard as a bunch of the levels in the regular game--still pretty hard, though. here's a completion demo. AGD is possible; i'd like to see it, though.
Demo Data

hard

it is wicked hard. when i make em, i tend to keep adding stuff until i can just barely do it. makes it less fun maybe--i'll think about it. i'll post a demo to show it can be done.

a lot of fun.

i love how you constantly have to keep moving. if snipers were rearranged to where they couldn't shoot down into the crevices then it'd be a 5/5. that was a lot of chance. and idk why launchpads were hidden under bounce blocks, they only sent you in the direction you didn't want to. and it's really hard, if not impossible, to get to the exit door. 4/5

change those things it'd be a 5/5.

DEMO: died in rocket room.

demo: died getting out of rocket room

and no way

to get to the door

to hard

to get in and out of the 1st column without getting shot.