NUMA

Bleh.

Thumbnail of the map 'Bleh.'

Hover over the thumbnail for a full-size version.

Author cman4
Tags author:cman4 dda unrated
Created 2007-06-02
Last Modified 2007-06-02
Rating 5 more votes required for a rating.
Map Data

Description Let's see, my last map was called Blah, and this one sucks just as much, so I guess I'll call it Bleh. Matching names!

Can someone give me some tips on making better DDAs?

And yes, I do realize I didn't use the right side of the map at all.

PS: I didn't make the tileset. I just mixed together a bunch of real-map tilesets. I'm too lazy to make one.

Other maps by this author

Thumbnail of the map 'Blah.'
Blah.

Comments

Pages: (0)

go here:

http://metanet.2.forumer.com/index.php?showtopic=14692

To view the frames,

record a demo, then when you look at the demo code, the first number is the frame count

And

Propulsion is my main problem. Any tips?

I know.

I'm asking how, not what.

And how do you get a frame count? I somehow doubt it's by viewing it frame-by-frame and counting.

You should

also try to make it longer (say over 1000 frames), and use less gold delay.
is I just start my DDA from the beginning and make my tileset from there (I never have a predetermined tileset; I just make walls when I need them), and I can't think of anything else right now, I'll tell you later if I think of something.