Daliesque
Author | Sendy |
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Tags | action author:sendy playable rated |
Created | 2005-06-06 |
Last Modified | 2005-06-07 |
Rating |
4 by 7 people.
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Map Data | |
Description | Decided to fill in Atramentis' dream tiles map:
http://numa.notdot.net/map/8632 I haven't played at g_s' rendition of it but I did look briefly a while ago - I don't remember much about it. Hopefully this is different ;) EDIT: Provided a switch to make getting down easier. |
Other maps by this author
Comments
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2005-06-07
I, personally,
loved getting up there. It was getting down that bugged me :-P
2005-06-07
This is nice
By the way, the link you left on my tiles was just a link to the tiles :S
I had to find this myself (not hard though).
4/5
I had to find this myself (not hard though).
4/5
2005-06-07
hehe,
this is quite different from my version. It is amazing how two people can take the same canvas and create such different paintings :).
First, I thought it was really cool how you could squeeze under the thwumps at the bottom - that part really annoyed me until I figured this out, and it is even doubly cool if you purposely designed it that way. I wish I would have thought of that. Second, it was really annoying getting up to the top - especially with that rocket tailing me. I have done it a couple times just not in this demo. This transition seems to interrupt the general feel of the level, and I wish you could smooth it out a bit by adding some bounceblocks/launchpads or something. The top bit itself plays nicely, once you get up there...
yeah. if you could fix up the part where you climb to the top I would definately give this a 4. I will hold off on rating for now.
First, I thought it was really cool how you could squeeze under the thwumps at the bottom - that part really annoyed me until I figured this out, and it is even doubly cool if you purposely designed it that way. I wish I would have thought of that. Second, it was really annoying getting up to the top - especially with that rocket tailing me. I have done it a couple times just not in this demo. This transition seems to interrupt the general feel of the level, and I wish you could smooth it out a bit by adding some bounceblocks/launchpads or something. The top bit itself plays nicely, once you get up there...
yeah. if you could fix up the part where you climb to the top I would definately give this a 4. I will hold off on rating for now.
Demo Data |
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Arcangelo
Beat it.
Oh yes, that thing that "g_s" showed... My N did it randomly. One time it did it, the next 4 did not. And i fell to the pit exactly the same way ALWAYS.
I don't know..
=)