Hollow Tree and Deadly Thorns 2
Author | Tombking777 |
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Tags | action author:tombking777 playable unrated |
Created | 2007-04-06 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | This is a sequel to my very first map called Hollow Tree and Deadly Thorns. Please rate, comment, and enjoy! |
Other maps by this author
Comments
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2007-04-07
Yeah, sorry about that
I realized that after posting the second time, and I didn't want to post a third time just to say that. But since you mentioned it...
2007-04-06
?
No need to get upset about it, Orion_. I recently got back into N. I haven't posted maps at NUMA since 2005, and that was under the username theBAMNman. I'll be posting some new maps soon enough. And Tombking, sorry for taking over your comments section.
2007-04-06
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I don't see where you're going with this, Orion_.
Everything he said is all valid points. I really can't see what's wrong with someone giving helpful advice. He hasn't made any maps... and...? What of it? If he helps, fuck that, leave him be. Why not, dammit?
TS
Everything he said is all valid points. I really can't see what's wrong with someone giving helpful advice. He hasn't made any maps... and...? What of it? If he helps, fuck that, leave him be. Why not, dammit?
TS
2007-04-06
Dude.
Who are you?
You don't have any maps on NUMA, and I've only seen you post comments regarding map criteria.
What the hell?
How can you critique maps if you have supposedly never made one?
You don't have any maps on NUMA, and I've only seen you post comments regarding map criteria.
What the hell?
How can you critique maps if you have supposedly never made one?
2007-04-06
Hmmm
Well, since it's your second map, I'll be more thorough than usual. You have some good ideas, but they're just not put together very well. First, the doors aren't set up properly (look at the demo). It seems like you wanted the player to get all the switches, but you can get around that. On the other hand, this could have easily been a "choose a side to complete" map, but again, it doesn't seem like you intended that. Second, chainguns dominate at long range and are kinda spammy. Third, I didn't think the gold placement was all that appropriate (it would take a long time to round it up on an already long-ish map). But I did like the tiles and the uses of one-ways and gausses. Hope that helps.
Demo Data |
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