Danse Ropa
Author | mc_george |
---|---|
Tags | author:mc_george bitesized dda rated |
Created | 2007-03-24 |
Last Modified | 2007-03-25 |
Rating |
4 by 40 people.
|
Map Data | |
Description | -Press '1' before playing-
What? A DDA from George? No way! -Clifty made me make this- at least at first... This is my first DDA, as most of you would guess. Clifty started off that I should make a DDA (as a joke) on IRC, and after some talking, I decided to make one after all. I got some good tips off Clifty while making this. It's a fairly long DDA, and uses up the whole map. I tried to limit the amount of gold delay used, but it was inevitable if I wanted to reach this length. Also, I enjoyed making this, so you can expect more. It took about seven hours to make. Without further ado, Danse Ropa. |
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Comments
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2007-08-07
pfft...
I don't care what everybody says about gold delay and trampolines. I thought this was amazing.
2007-07-23
Not the map!!!
the map is 5aved!
2007-07-23
Not the map!!!
the map is 5aved!
2007-07-23
z33ro, groan...
kind of sad actually.
2007-04-28
Ah
This is a great first DDA, with some gold delay but forgivable, lots of playing around between N and the enemies as if it's telling a story!
4aved
4aved
2007-04-28
Bitesize
*This map has officially been bitesized*
2007-04-28
I
found this awesome! So cool. COuld have avoided the launchpads though. Anyway, this is definitely bitesized.
Congrats :)
Congrats :)
2007-04-06
another run off the mill dda?
i struggled to watch this one (probably the 5th dda ive seen today thats overated) 2.5/5
2007-03-30
all my vote are belong to this
nice man! 6/5!
2007-03-29
It's about time you made one.
Not bad for a first, make another one.
2007-03-27
Here's a tip
Don't use launchpads just because you can't seem to find another type of propulsion. You obviously aren't going to make a specific path, so just plan the path out as you go along. In my DDAs, I just plan the path out as I go along and try to make close calls. I try not to use launchpads unless they are entirely necessary in order to avoid dying. Also, I don't really think length matters that much in a DDA. I think that close calls and action make up for the gold delay and launchpads. If you made a 4000 frame DDA, but there were lots of close calls and also lots of lauchpads, I think the audience would enjoy it better than watching a 2000 frame DDA with no launchpads, gold-delay, and close calls. Also, I reccomend making an open tileset (like this one) and putting /enough/ enemies in there. If you put /too many/ enemies in there, if might lag a bit and there is a chance you might not even be able to use them all if the trap doors and tiles block them. Yeah, and about that: Too many trap doors or normal doors will block out enemies and make them useless. Try and use bounceblocks instead. Use trap doors and normal doors away from the "center" of the action. I don't usually put chaingun drones in DDAs, because there is a chance it might kill you because they shoot out randomly. These are all of my advice.
Hope this helps with your future DDAs ^_^
Hope this helps with your future DDAs ^_^
2007-03-27
Lots of launch pads.
Lots of gold delay. It could've used a bit more action too. But it fun to watch, and I can tell a lot of effort was put into it. And the tileset isn't really gay like in most DDAs. 4.5/5
2007-03-27
Absolutly awesome
5aved !
By the way, I finished a map that you commented the work in progress.
Check it out ! :)
http://numa.notdot.net/map/83871
By the way, I finished a map that you commented the work in progress.
Check it out ! :)
http://numa.notdot.net/map/83871
2007-03-25
Totally Sweet Man!
5/5
2007-03-25
Impressive
Totally beats my first DDA :P
I'm not sure whether or not I can agree this to be top rated as there is so much gold delay. The close calls were just amazing though. I'd never expect a DDA from you ^_^. I like /lots/ of enemies, and there wasn't as many in here. I don't classify thwumps as enemies.
4.5/5 - Overall
-.5 for gold delay
-.5 for not enough enemies
+.5 because it wasn't over 3000 frames (I hate long DDAs)
4/5
I'm not sure whether or not I can agree this to be top rated as there is so much gold delay. The close calls were just amazing though. I'd never expect a DDA from you ^_^. I like /lots/ of enemies, and there wasn't as many in here. I don't classify thwumps as enemies.
4.5/5 - Overall
-.5 for gold delay
-.5 for not enough enemies
+.5 because it wasn't over 3000 frames (I hate long DDAs)
4/5
2007-03-25
Woah
Maybe I haven't seen that many DDA's, but that was the most action-packed I've ever seen!!! 5/5aved
2007-03-25
Woah
Maybe I haven't seen that many DDA's, but that was the most action-packed I've ever seen!!! 5/5aved
2007-03-25
I really liked the point where
the rocket was stopped, but when it would hit the ninja if it wasnt, N got fired away someplace else like he got hit
5/5aved
5/5aved
2007-03-24
@.@
Whoah! that made my pupils hurt because it was so awesome! *Adds to favourites*
2007-03-24
@.@
Whoah! that made my pupils hurt because it was so awesome! *Adds to favourites*
2007-03-24
I love
the thwumps.
2007-03-24
i hate you
grrr, why can't i make awesome levels like these
2007-03-24
this is great.
4.5.
2007-03-24
Why is it...
... That the first map of someones is always a brilliant one these days?
2007-03-24
pretty impressive
-.5 for jumppad, but realized that you used great variety, so you get a 4.5/5
the other .5 is that no innovation...
the other .5 is that no innovation...
*swings pendulum left* yooouuu willllllll play my level.... *swings pendulum right* yooouuu willllllll play my level...
*continues*
*continues*
2007-03-24
AGH
now krusch and atob make me feel guilty whenever I rate a map highly. :P
2007-03-24
This is great, real great.
:)
I mean, it's nothing particularly... /new/.... it's a DDA, looks and smells like one anyway..
But I still really liked it. 4.5/5.
I mean, it's nothing particularly... /new/.... it's a DDA, looks and smells like one anyway..
But I still really liked it. 4.5/5.
2007-03-24
It depends.
Some DDAs, however, do not work consistently without being recorded.
2007-03-24
I didn't press 1 before playing...
and it still worked!
2007-03-24
Blew me away
like a gust of never-ending wind.
seven_two
I would have rated 2.5.