NUMA

Face Off

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Author Clifty
Tags author:clifty bitesized collab dda multienemy rated
Created 2007-02-17
Last Modified 2007-06-22
Rating
4
by 117 people.
Map Data

Description *COLLAB DDA WITH BLUENIN*

The first ever collab DDA? Well, anyway, this is around 4400 frames long, and was awesome to make (imo). We've been sending the code to eachother via PM every 200-500 frames, and I think it worked out.

5 lasers, 7 rockets.

*COLLAB DDA WITH BLUENIN*

EDIT: For people who don't know, a collab map is when more than one person works on it. Both Bluenin and I made this map.

Other maps by this author

Thumbnail of the map 'Hellsquare' Thumbnail of the map 'Deadly Nightshade' Thumbnail of the map 'Doors V' Thumbnail of the map 'Firecracker' Thumbnail of the map 'Crossfire' Thumbnail of the map 'The Right Angle'
Hellsquare Deadly Nightshade Doors V Firecracker Crossfire The Right Angle

Comments

One of the longest ddas i've seen That's why i gave it 5.

WOW

like i cant even think of words right now....like HOLY SHIT!

Wowzers!

I wuvs it so much! INSANE! 5
iloveitiloveitiloveitiloveitiloveitiloveitiloveitiloveit
iloveitiloveitiloveitiloveitiloveitiloveitiloveitiloveit
iloveitiloveitiloveitiloveitiloveitiloveitiloveitiloveit
iloveitiloveitiloveitiloveitiloveitiloveitiloveitiloveit

and you know what else? I LOVE IT!

wow!!!!!!!!!

the best dda iv ever seen.

ALL HAIL THE GOD OF N_GAME DDA'S

nyeh

NEYEA! that is somethin I could possably never do
omgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomg5avedomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomg

hmmm

that was pretty amazing, but a tad long perhaps?
it was still awesome.

*sniffle*

STOP MAKING ME FEEL INFERIOR!!!
*sniffle*

uhhhhhhh....

zOMFG!!!!
5/5aved
so many close calls and all that...
*faints*

Pretty good.

NOT! It's great. I'd say 4.5/5. I'd say, though, that it is a bit boring at the end.
Lag? There's no lag to speak of. Wait, maybe that's my computer. :P
@zeel: This map isn't "WORTHLES!!!!!!!!!!" It's also not "lagy" and there's no such thing as a "sectin". Jeez, learn to spell.

Cool.

And...
how did you get the thwump to go backwards up? I've never been able to do that, I could only make them go right and down.

}: P

OMG!!!! Awsome work, that must have taken forever!

Easily 5/5

Another inspirational map, Clifty and bluenin!

Um... OK

I'm going to run through this one at a time.

[[]]
Fair enough. Everyone has an opinion on how close a call must be to be good.
[[]]
What? There is no gold delay at all. To make bounceblock propulsion work, you /need/ gold, but it isn't gold delay.

[[]]
Ahahahahah. Ahahahahahahahah. We used more propulsion than you ever do.

Not that I'm saying your DDAs are bad, they're cool. But seriously, just because people are more open minded than you, and use more original propulsion methods, you don't have to rate their maps 2.

I can't wait for your response of 'yeah, whatever'. That's so typically n00by of you.
you used so many enemies and yet there was hardly any true close calls, the gold delay sux and there was very little variation in the propulsion at all. 2/5

HMMMMMM...

toooooooooooooo fast pace n gos aront nerly getting kild but thar isint anything to it the tile set is to open n needs to move from section to sectin not all over the place the DDA is WORTHLES!!!!!!!!!! try slower more flowy (les lagy) DDAs cuz this stinks!!!!!!!!!!!!!!!!!!
First you love it.
Then you hate it.
WTF

Ooooh!!!

I just came out with a cool idea that better not have been taken!!!

Huh?

Oh yeah... my idea got taken :(

My other idea was glitched tiles, but I found out that was not anything new

How about a hold left DDA with hold right somewhere in the middle XD

I'm outta ideas, meh
I just rated high because of talent. I didn't even finish watching it because I fell asleep. Try more close calls and shorter DDAs, please? It was really boring to watch :/

Yeah, I don't want to rate a 5, but meh, everybody will yell at me.

excellent

Finally a long DDA. nicer because it's collab. 5/5

excellent

Finally a long DDA. nicer because it's collab. 5/5

D:

actually

it's kinda boring

3.5









wow

:)

Ive never even got close to working on a DDA for that long.
This one took around 2-3 weeks.

OMFG

sometimes i wonder how long haf u actually been editing maps. mayb 6 months or more? o.o
5/5
................................. There are no words to describe it. 5/5

4351 Frames

To be exact. I can see the length and pixel skills from bluenin's side and close calls and usage of bounceblocks from Clifty's side. Excellent DDA! Too bad it got sniped. 5aved (no surprise).

:O

wow... ive actully been thinking of doin a collab.

Yeah..

@Usaswim:
Tell us.. :D

@Clifty:
Who started the DDA?

5/5

Hmm

It was okay. I got bored with it pretty quick though, it sorta redeemed itself towards the end. Too many DDA's are of this style nowadays.

I looooove

how graceful the ninja is the whole time.

And I love the part when he lands on the half sticking out of the wall one way on the left side as the laser is like, a pixel under it.

5avesized

oh yeah!!!

You Deserve It
Mainly because I've been submitting a lot lately. I thought it blended pretty well, but that might just be me.
While watching it, you can tell the differences between you two, just the way everything happens...
Just brilliant. Not the best DDA i have seen, bluenin still has that, some of the close calls were quite basic to create, but sooo many... :) 4.5/5