Stork v1.3
Author | Nobyl |
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Tags | author:nobyl playable puzzle rated |
Created | 2007-02-16 |
Last Modified | 2007-02-16 |
Rating |
4 by 6 people.
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Map Data | |
Description | the third installment of the epic Stork series, comment rate thell me what you think, enjoy!
ive had this map finished for about a week n ow just waiting to be able to log onto numa im hella glad i can now! P.S. fastest AGD will get a ded if you want one from me... |
Comments
Pages: (0)
2007-09-30
AGD!!
well.. let's start.
you wanna make good levels? then, ask for tips for the level-makers and for the ones that beat them (that would be me =).
sorry the ones that post before but your comments are totally nonsense for me. you guys didn't play the level, so you can't know wether it's good or not. i have played it, and ive beaten it, catching ALL GOLD. the level is great.
there are a few things to correct so as to give dynamic to the level. for example, do not make ME go from one way to the other for ONE door. thats annoying. anyway, thats all.
keep up, im a big fan of sendy because she challenges me so hard with her levels. i hope you challenge me too. if you do so, ill beat your levels too.
=)
PD: after beating the 404 sendy levels i will beat yours.
you wanna make good levels? then, ask for tips for the level-makers and for the ones that beat them (that would be me =).
sorry the ones that post before but your comments are totally nonsense for me. you guys didn't play the level, so you can't know wether it's good or not. i have played it, and ive beaten it, catching ALL GOLD. the level is great.
there are a few things to correct so as to give dynamic to the level. for example, do not make ME go from one way to the other for ONE door. thats annoying. anyway, thats all.
keep up, im a big fan of sendy because she challenges me so hard with her levels. i hope you challenge me too. if you do so, ill beat your levels too.
=)
PD: after beating the 404 sendy levels i will beat yours.
Demo Data |
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2007-02-16
edit to last post
sorry you can, but you dont really need to, it doesnt get you anywhere useful.
2007-02-16
also forgot to add
great use of one way walls, as far as i know not cheatable, but then again, i was never the best at cheating them
2007-02-16
forgot to add
great replay value, i really wanted to finish it (although i havent yet:) ) and im gonna do that now. should keep me busy for a while!
2007-02-16
agrees with mosh
good map, some easy bits, some harder bits. nice and hard to get an agd. afew un needed mines. a bit too much gold. in some maps, they have no gold to try to get you to hurry up. maby that could be applied to this. a good map for mediumish players. waaaay better than v1.1. a tricky decision between categorys, its part action, part puzzle. very good for a 10th map (mine was crap, i only started to get going around no. 40) i just love the launchpad in the octagon room at the bottom, such a well placed launchpad. enimies well placed.
overall:
map quality:4
bonus:.5
so 4.5 and faved, cause i think its really very good. and for korbachev to say its good it must be good. ill stop rambling now ;)
overall:
map quality:4
bonus:.5
so 4.5 and faved, cause i think its really very good. and for korbachev to say its good it must be good. ill stop rambling now ;)
2007-02-16
4/5
I'm not a fan of the tiles.
The mines are clumpy.
The layout and general run-through of this map is kinda funky.
However, the gameplay is great. It's frustrating like a rubix cube dipped in gasoline and then set aflame.
I like the gold placement, even if it is kinda random.
While the exit isn't original in it's placement, it does fit with the gameplay.
A bunch of these jumps were nicely crafted. I like the percision they require.
Interestingly challenging.
My Tips:
-Work on the tileset. This one is all brains, no beauty. In the real world, that's actually a plus. But in N, it's not (necessarily). Don't change up the gameplay, but work on the tiles.
-No clumping. N can't survive unless he can fit inbetween two mines, so why bother filling a gap he'll die in anyways?
-Enemies were alright, but mess with their positioning. They seemed routine after a while.
-An easy puzzle is a fun puzzle. A hard puzzle is a fun puzzle. Find a mix between the two to appeal to all audiences.
-Work on the mines. They were functional, but a little funkily placed.
That's all, mate.
4/5 - Keep up the good work. This was a pretty good map.
Cheers,
~Mosh
The mines are clumpy.
The layout and general run-through of this map is kinda funky.
However, the gameplay is great. It's frustrating like a rubix cube dipped in gasoline and then set aflame.
I like the gold placement, even if it is kinda random.
While the exit isn't original in it's placement, it does fit with the gameplay.
A bunch of these jumps were nicely crafted. I like the percision they require.
Interestingly challenging.
My Tips:
-Work on the tileset. This one is all brains, no beauty. In the real world, that's actually a plus. But in N, it's not (necessarily). Don't change up the gameplay, but work on the tiles.
-No clumping. N can't survive unless he can fit inbetween two mines, so why bother filling a gap he'll die in anyways?
-Enemies were alright, but mess with their positioning. They seemed routine after a while.
-An easy puzzle is a fun puzzle. A hard puzzle is a fun puzzle. Find a mix between the two to appeal to all audiences.
-Work on the mines. They were functional, but a little funkily placed.
That's all, mate.
4/5 - Keep up the good work. This was a pretty good map.
Cheers,
~Mosh
2007-02-16
Beautifully made puzzle map.
5aved, great work.
Very fucking frustrating, though.
Very fucking frustrating, though.
2007-02-16
I actually really enjoyed it.
Not completion demo. But really fun. 4/5
Demo Data |
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2007-02-16
Good
I didn't like how it forced you to go back through the level but there are some interesting challenges.
Arcangelo
forget to say..
=)