Bowdlerize
Author | mc_george |
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Tags | action author:mc_george playable rated |
Created | 2007-01-11 |
Rating |
3 by 6 people.
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Map Data | |
Description | -Incomplete map-
Comments will be appreciated. I have a feeling that it is too hard for you guys, so tell me what you think. Enjoy! (And most importantly, give me some advice on what to do with this) |
Comments
Pages: (0)
2007-01-12
Yeah, there was a bit of enemy overkill,
although if you're going for a challenging skill level, you might have reached it. I agree completely with what buddylee said game play wise, so I'll voice my opinions concerning aesthetics.
I liked the bounceblock in the wall, on the top right, perhaps this could be a returning motif? The tileset's jagged and sloppy looking, in a really cool way, so I would straighten out the flow a bit, and keep it. I didn't like the semi-circle of mines at the top, it doesn't fit with what the rest of the level looks like. I already talked about the gold placement, although that might be difficult to replace without tinkering with the flow a little bit.
Just my little opinions. I'd like to see where this one's going to go.
I liked the bounceblock in the wall, on the top right, perhaps this could be a returning motif? The tileset's jagged and sloppy looking, in a really cool way, so I would straighten out the flow a bit, and keep it. I didn't like the semi-circle of mines at the top, it doesn't fit with what the rest of the level looks like. I already talked about the gold placement, although that might be difficult to replace without tinkering with the flow a little bit.
Just my little opinions. I'd like to see where this one's going to go.
That's just a first impression before playing.
*goes off to play*
*goes off to play*
2007-01-11
I like it.
I agree with bluenin, I think there's rocket overkill though. And the lack of normal doors doesn't make anything any better :/ 4.5
2007-01-11
Incomplete
Suggestions, take them as you will:
@Fix the top-left corner a bit so it flows better
@Revise the mines near the exit (should be easy after a long level
@Make sure there is a smooth agd path
Not bad though, would be a 3.5 from me.
@Fix the top-left corner a bit so it flows better
@Revise the mines near the exit (should be easy after a long level
@Make sure there is a smooth agd path
Not bad though, would be a 3.5 from me.
Demo Data |
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2007-01-11
The only problem
I have with it is that sometimes theres too much going on.
Trying to evade a rocket or two, a floorgaurd, a mine and having to manuever on some of those tiles is pretty tricky. I cant complete it, but its fun to mess around in.
Trying to evade a rocket or two, a floorgaurd, a mine and having to manuever on some of those tiles is pretty tricky. I cant complete it, but its fun to mess around in.
mc_george
Sounds good