Thwumps, trap doors, and jump pads
Author | lord_zecrus |
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Tags | author:lord_zecrus dda rated |
Created | 2006-12-07 |
Rating |
3 by 6 people.
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Map Data | |
Description | my first DDA. it didnt turn out nearly as bad as i expected that my first DDA would be. plz give any suggestions/comments that would be useful in improving this DDA
NOTE: i had some trouble with Nans in the coding, which caused one of the thwumps to not work properly. i think i have fixed the problem, but if it isnt working properly, please tell me |
Comments
Pages: (0)
2006-12-07
Worked for me.
It was too launchpad heavy, but I guess it's not as much of a problem for a first. Try to use different forms of propulsion like trap doors more often though; the less pads, the better.
Some things in the map were unnecessary like the double trap doors (and some regular trap doors) and normal doors at the top right, as this only adds to clutter and lag. Also, try to have N avoid robot attacks with an extra propulsion more, rather than simply blocking it with a normal door.
There are definitely much worse firsts out there, so I'd say this is slightly above average for a first. 3/5
Some things in the map were unnecessary like the double trap doors (and some regular trap doors) and normal doors at the top right, as this only adds to clutter and lag. Also, try to have N avoid robot attacks with an extra propulsion more, rather than simply blocking it with a normal door.
There are definitely much worse firsts out there, so I'd say this is slightly above average for a first. 3/5
2006-12-07
I think you know how
to look for NAN's. I looked at the map data above, there is a number sign at the end. Replace it with an exclamation point, it should then work.
PsychoSnail
Better than my first dda.