NUMA

Thwumps, trap doors, and jump pads

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Author lord_zecrus
Tags author:lord_zecrus dda rated
Created 2006-12-07
Rating
3
by 6 people.
Map Data

Description my first DDA. it didnt turn out nearly as bad as i expected that my first DDA would be. plz give any suggestions/comments that would be useful in improving this DDA

NOTE: i had some trouble with Nans in the coding, which caused one of the thwumps to not work properly. i think i have fixed the problem, but if it isnt working properly, please tell me

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Worked for me.

It was too launchpad heavy, but I guess it's not as much of a problem for a first. Try to use different forms of propulsion like trap doors more often though; the less pads, the better.
Some things in the map were unnecessary like the double trap doors (and some regular trap doors) and normal doors at the top right, as this only adds to clutter and lag. Also, try to have N avoid robot attacks with an extra propulsion more, rather than simply blocking it with a normal door.
There are definitely much worse firsts out there, so I'd say this is slightly above average for a first. 3/5

just tried that...

when i change the number sign with the explanation mark and submit the data, though, it says its corrupt
to look for NAN's. I looked at the map data above, there is a number sign at the end. Replace it with an exclamation point, it should then work.

reply

thats the problem ive been trying to fix. ive tried reseting it several times, but it doesnt seem to work. the problem went away for me (no clue how), but seems to reappear every time i try editing the level. any clue how to fix it?

Broken

The thwump 2nd from the left needs to be reset.
Demo Data