NUMA

NP3 Player

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Author formica
Tags author:formica bitesized dda rated v1.3c
Created 2005-02-27
Rating
4
by 30 people.
Map Data

Description Wow- this took my bloody ages. It was a somewhat... frustrating experiance..... and took my forever... but here you are. It's done. Enjoy. And remind me never to try to make a DDA again.

Other maps by this author

Thumbnail of the map 'Angular' Thumbnail of the map 'Cool yellow gunk- FIXED AGAIN' Thumbnail of the map 'Lou Dog Dedication' Thumbnail of the map 'Bugs, bugs, and yup! More bugs.' Thumbnail of the map 'Rocket Launcher' Thumbnail of the map 'Need for speed- Underground'
Angular Cool yellow gunk- FIXED AGAIN Lou Dog Dedication Bugs, bugs, and yup! More bugs. Rocket Launcher Need for speed- Underground

Comments

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formica, youre my idol and hero

It didnt work?

It was perfect. The best DDA i have ever seen

Good lord

Hephaestus's Heffalumps!

5/5
This is an amazing dda but it never finishes for me. N always dies from being hit by a homing launcher at the end, but apart from that it is perfect!


5/5

Well

I agree with Kab that it is amazing that he survived every time past the chain guns. However he didn't get all of the gold. That doesn't really affect it much but I hate it. The middle section and the chaingun section are absolutely great. So I've decided to give this 1/5.

Just Kidding!
4/5

Best DDA

This is definately the best DDA I've ever seen. At points there were so many missiles and thwumps I couldn't see where N actually was.

5/5

6/5

Awesome. . . ..BUT, once when i watched it N died from a chaingun! But still this map is sooo freaking well made, and fun to watch. I love just how chaotic it is around the middle, and how its hard to actually keep your eyes on N there.
Anyway, this is awesome. It worked first time round for me, and it truly blew my mind.
My problem when making DDAs is finding a balance between launch pads and other propellance systems. I guess whatever feels natural is good.

Hoo boy...

Well, I'm not sure how I want to rate this, honestly. Through 10 trials, ninja died 6 of them. To the laser drone at the end. But yet, the times that it did run, it was amazing. One thing I have to give you tons and tons of credit for is the fact that the chainguns didn't kill the ninja, not once. Secondly, I don't like Gold delay, but that's not really much of a factor here, it's done well enough to the point where it doesn't come into play. Um... my only beef with this is that ninja died more often than not, so, 4/5 from me.

5 outta 5

Nice, I loved it

Awesome.

Plainly Brilliant.

Oh yeah-

May I politely ask that anyone who rates this 3 or below post a message explaining why, and how I could improve this?

Also- Nevermore- sorry, that comment on the last map wasn't aimed at you- someone said it was a stupid idea to add the enemies before the launch pads (or something in that vein) and I explained why I'd done it- except I can't remember who it was. Evidently, it wasn't you.