NUMA

Stupid DDA

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Author mrawlings1078
Tags author:mrawlings1078 dda rated v1.3c
Created 2005-01-23
Rating
2
by 56 people.
Map Data

Description A horrible DDA I made. I congragulate all those who have made much better ones.

Comments

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The mine bit

was very surprising...
like popping a balloon

50TH RATE

no offence,

but your the first dda person ive seen who actually admits its bad.
To make better ones:
1. use less trampolines
2. make many close calls
3.stop clustering objects.

i'm new

to nmaps.net and even i know thats a shit maP
Has he gone nuts? At least he knows it it bad.

0/5.It deserves it's spot on the bad maps list.

tbh

i fell asleep
im sorry
0/5

well it was bad...

but not bad enough to be on the "bad maps list"

It is very good

but too many launchpads. Just that!

EH

IT WAS OK BUT IT WAS SHORE ALOT BETTER THEN I COULD DO :P
it doesn't deserve to be on the bad maps list on that advice page. 5.

tattletale

was faster moving and it was a new concept

that

mine was scary it made me jump out of the seat! 5/5
This map doesn't deserve to be in the bad maps category.

Honestly, do you know how many launch pads Tattletale has?

http://numa.notdot.net/map/7471

At least mrawlings had the ability to create a decent DDA! I don't get how this map is bad. I just agree that there weren't enough enemies.

5

...

Not that good, I gave it a 2 since it's lenght was ok

Not That Bad...

But You Put To Many Launch Pads.

WAS..

VERY BAD

Well...

The only time I jumped from a close call was from when you hit the launchpad and 'skimmed' your head over the mine.

Well...

The only time I jumped from a close call was from when you hit the launchpad and 'skimmed' your head over the mine.

Bad

Should be boring and stupid DDA. the only good part was the mine, which gave me a jump, as it was one of the only loud noise in the map. Also, the rocket should fire a few missiles instead of one, you shouldn't block the gauss in 10 seconds, and there are too many launchpads

"Bad Map"

Haha this map is used as an example for bad maps here: http://jeffkillian.com/NUMA.htm
length = 5/5
propulsion variety = 1/5
Close call = .5/5

Bonus = +1 glitch

Total = 2.5/5

Weird.

It was OK, but I noticed that some of the items weren't used, such as that caged-in bit of gold. Decent jorb.

Terrible!

Apart from the mine in the bottom right which was wicked :)

Actually,

That wasn't too bad.