Stupid DDA
Author | mrawlings1078 |
---|---|
Tags | author:mrawlings1078 dda rated v1.3c |
Created | 2005-01-23 |
Rating |
2 by 56 people.
|
Map Data | |
Description | A horrible DDA I made. I congragulate all those who have made much better ones. |
Comments
Pages: (0)
2009-06-23
no offence,
but your the first dda person ive seen who actually admits its bad.
To make better ones:
1. use less trampolines
2. make many close calls
3.stop clustering objects.
To make better ones:
1. use less trampolines
2. make many close calls
3.stop clustering objects.
Has he gone nuts? At least he knows it it bad.
0/5.It deserves it's spot on the bad maps list.
0/5.It deserves it's spot on the bad maps list.
2008-07-03
well it was bad...
but not bad enough to be on the "bad maps list"
2007-11-06
It is very good
but too many launchpads. Just that!
2007-10-01
EH
IT WAS OK BUT IT WAS SHORE ALOT BETTER THEN I COULD DO :P
2007-08-16
it isn't as bad as it's been made out to be
it doesn't deserve to be on the bad maps list on that advice page. 5.
2007-03-17
tattletale
was faster moving and it was a new concept
2007-02-06
Man you guys are mean
This map doesn't deserve to be in the bad maps category.
Honestly, do you know how many launch pads Tattletale has?
http://numa.notdot.net/map/7471
At least mrawlings had the ability to create a decent DDA! I don't get how this map is bad. I just agree that there weren't enough enemies.
5
Honestly, do you know how many launch pads Tattletale has?
http://numa.notdot.net/map/7471
At least mrawlings had the ability to create a decent DDA! I don't get how this map is bad. I just agree that there weren't enough enemies.
5
2007-01-19
...
Not that good, I gave it a 2 since it's lenght was ok
2006-12-23
Thats not all that bad...
2.5/5
2006-12-23
Not That Bad...
But You Put To Many Launch Pads.
2006-12-23
WAS..
VERY BAD
2006-06-25
Well...
The only time I jumped from a close call was from when you hit the launchpad and 'skimmed' your head over the mine.
2006-06-25
Well...
The only time I jumped from a close call was from when you hit the launchpad and 'skimmed' your head over the mine.
2006-06-06
i've seen worse...
lol
2006-02-26
Bad
Should be boring and stupid DDA. the only good part was the mine, which gave me a jump, as it was one of the only loud noise in the map. Also, the rocket should fire a few missiles instead of one, you shouldn't block the gauss in 10 seconds, and there are too many launchpads
2005-12-30
"Bad Map"
Haha this map is used as an example for bad maps here: http://jeffkillian.com/NUMA.htm
2005-12-27
bad, but had some good parts
length = 5/5
propulsion variety = 1/5
Close call = .5/5
Bonus = +1 glitch
Total = 2.5/5
propulsion variety = 1/5
Close call = .5/5
Bonus = +1 glitch
Total = 2.5/5
2005-01-29
Weird.
It was OK, but I noticed that some of the items weren't used, such as that caged-in bit of gold. Decent jorb.
2005-01-23
Terrible!
Apart from the mine in the bottom right which was wicked :)
BluePretzel
The mine bit
like popping a balloon