teleporting dda
Author | gggorillaz |
---|---|
Tags | author:gggorillaz dda unrated |
Created | 2006-06-11 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | <HOLD RIGHT> This is a DDA that I think is much better than my last one. I added more danger, longer map, and even some teleporters. Please tell me if you find any glitches or things I could change, and have fun. |
Comments
Pages: (0)
2006-06-12
i agree
with Mosh. the long line of launch pads and trap doors is a bit too much. but it's a WHOLE lot better than your first DDA. 4/5 cuz it's probably better than what i'll ever do. and dude, take it easy if you ARE sniping most of his maps. btw Mosh, you ever gonna make a DDA outa my map? http://numa.notdot.net/map/44965
2006-06-11
Alriiiight..
No, I'm not here to bash you (even though you sniped most of my maps..). -___-
Alright, nice use of propulsion. The part where two thrumpws launch you was a bit slow, and I didnt like the "train" of launchpads and trap doors. However, you seem you have the teleporters working fine. The gold delay was a major minus, As was the lack of a layout. However, you covered the basics of a DDA and even made it a Hold-Right DDA ; something I never could do well.
I'm giving this a solid 3/5.
~Mosh
Alright, nice use of propulsion. The part where two thrumpws launch you was a bit slow, and I didnt like the "train" of launchpads and trap doors. However, you seem you have the teleporters working fine. The gold delay was a major minus, As was the lack of a layout. However, you covered the basics of a DDA and even made it a Hold-Right DDA ; something I never could do well.
I'm giving this a solid 3/5.
~Mosh
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