Spiral
Comments
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2004-12-21
Whoa...
Nice, nice... I like this map. I hate the jump pads at the beginning, they're unneccesary, and it makes for a lot of redundancy. The floor guards up top are unneccesarily hard, even though I got 'em on my first try, every try after that, I died. The last column is too easy, you can just drop in between the thwumps, wall jump to the left, and fall onto the exit. Oh, and there's a mine outside the border.
2004-12-21
Hmm
I'd like to see someone beat this. I don't like the way the top floor sweepers knock me out no matter how hard I try.
Demo Data |
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2004-12-21
Demos
Your trick doesn't exactly work for demos. And the point of making maps is to make them fun to play through completely (several times if that is what it takes to beat them).
2004-12-21
Comments
I had a long comment that just got blown away, so I'll make it short this time. The beginning is pointlessly easy, but you still have to through it every time that you die trying to do the MUCH more difficult later parts. This is a bad design for that reason. Look for balancing your difficulty. The bottom part is especially nice, in my opinion, as it has very good use of enemies (they work together well).
ianb
beaten