NUMA

Eye in the Side

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Author bufar
Tags action author:bufar playable unrated
Created 2006-03-27
Rating 3 more votes required for a rating.
Map Data

Description Made from "Ditt Doot" by sept:
http://numa.notdot.net/map/34996
All the cool kids are doing it!
To be serious, I don't think it's a great map. I just wanted to a) make a teleporter map and b) make a map with someone else's tileset.
¡Odiamos!

Other maps by this author

Thumbnail of the map 'Absurdity' Thumbnail of the map 'Breaking Point' Thumbnail of the map 'Mini Missile Waltz' Thumbnail of the map 'Orbital' Thumbnail of the map 'Rocket's Room' Thumbnail of the map 'Mini Desparado'
Absurdity Breaking Point Mini Missile Waltz Orbital Rocket's Room Mini Desparado

Comments

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I dont get it... WHat does 2^372,540,0,-2 and 2^372,540,0,-1 mean?

alright

a crash course in teleporter making for xdude. imagine that this is your standard launchpad code in the code editor:

2^372,540,0,-1

This is the code for an up jump pad. The last number in the code shown above is the variable for the speed or power of the launch pad. Disregard the negative sign, it only represents direction. by making the number -1 to a -2, you double the power of the launch pad.

2^372,540,0,-2

However, if you make the number -20, the ninja will move so quickly that you will only be able to see him in frame by frame mode. The question is, how do the slow him down so that he doesn't crash into a wall and die. the answer is to use fram by frame to determine where the ninja is at each given frame. When you want him to stop, just place a standard jump pade in that spot. To tweek the distance that the ninja telports, tweek the -1 number untill he appears where you want him to.

Dammit!!

i mean, teleporters!!
even with that whole thing in the forum...but nice work here.. 4.5/5