The Ninja's path (The Longest Yard) (v.0.8 beta)
Author | Ioxoxo |
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Tags | author:ioxoxo incomplete unrated |
Created | 2006-03-10 |
Last Modified | 2006-03-10 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | This is a longest DDA ever create/seen, over than 2min without non-stop looping and relooping :)
I work on this map 3th day. It is a launch pad/trap door map, without tileset! Building Preority: + use ONLY launchpads and trap doors; + without tileset; + use only 1/2 & 1/4 snap; + to hide N only behind ONE trap door; + jump on all launch pads minimum one time; + create without code editing; The map pluses: + a longest map; + many close calls; + a good view; + a few gold delay (yes it is a few for 2 min map); + change path on ever loop; - a little laggy :( P.S. It is incomplete ! P.S.2. I need some coments to continie working! |
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Comments
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2006-04-21
some things to add
are like 12 rockets which dont explode till the end and in the 4 corners chuck minigunners n gause turrets
2006-03-23
2.5/5
Not a real good map, not much excitment.
2006-03-10
um...throwback is longer
yea
2006-03-10
um...throwback is longer
yea
2006-03-10
no offence
but i don't like this that much...making a long DDA using launch pads really isnt that tough. I understand that you wanted to use only launchpads and trapdoors, but thats the key to a sub-par DDA. Try incorperating more forms of propulsion in your next one.
2006-03-10
Really Good
Keep makeing them
Jezmondo
something to add