NUMA

The Ninja's path (The Longest Yard) (v.0.8 beta)

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Author Ioxoxo
Tags author:ioxoxo incomplete unrated
Created 2006-03-10
Last Modified 2006-03-10
Rating 2 more votes required for a rating.
Map Data

Description This is a longest DDA ever create/seen, over than 2min without non-stop looping and relooping :)
I work on this map 3th day. It is a launch pad/trap door map, without tileset!

Building Preority:
+ use ONLY launchpads and trap doors;
+ without tileset;
+ use only 1/2 & 1/4 snap;
+ to hide N only behind ONE trap door;
+ jump on all launch pads minimum one time;
+ create without code editing;

The map pluses:
+ a longest map;
+ many close calls;
+ a good view;
+ a few gold delay (yes it is a few for 2 min map);
+ change path on ever loop;

- a little laggy :(

P.S. It is incomplete !
P.S.2. I need some coments to continie working!

Other maps by this author

Thumbnail of the map 'Io's Prison 1 (v1.1.)' Thumbnail of the map 'Io's pipes 1 (v1.0)' Thumbnail of the map 'Io's Test 004' Thumbnail of the map 'Io's Circle' Thumbnail of the map 'Io's press' Thumbnail of the map 'Io's test 005'
Io's Prison 1 (v1.1.) Io's pipes 1 (v1.0) Io's Test 004 Io's Circle Io's press Io's test 005

Comments

Pages: (0)

something to add

correction add like 12 MORE rockets

some things to add

are like 12 rockets which dont explode till the end and in the 4 corners chuck minigunners n gause turrets

2.5/5

Not a real good map, not much excitment.

Yes yes yes ...

I know that, I've 6 more DDA (incomplete) on my HDD and work on it, they are with all forms :)

no offence

but i don't like this that much...making a long DDA using launch pads really isnt that tough. I understand that you wanted to use only launchpads and trapdoors, but thats the key to a sub-par DDA. Try incorperating more forms of propulsion in your next one.

Really Good

Keep makeing them