NUMA

Gold Mine

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Author Kaylab
Tags author:kaylab unrated
Created 2021-02-16
Last Modified 2021-02-17
Rating 5 more votes required for a rating.
Map Data

Description

Other maps by this author

Thumbnail of the map 'Sunder Picasso' Thumbnail of the map 'Semipermeable Misery' Thumbnail of the map 'Don't Stay in the Office Too Late' Thumbnail of the map 'What is of Worth' Thumbnail of the map 'Bubbles' Thumbnail of the map 'Experimental Map'
Sunder Picasso Semipermeable Misery Don't Stay in the Office Too Late What is of Worth Bubbles Experimental Map

Comments

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yeah

It's definitely unorthodox for one of my maps... This is a possible way to handle the map though...
Demo Data

hey kaylab

first of all i think the tiles are really good, and i think the enemy placement in the first half of the map works well for the early pace of the beginning and such. i know there's a focus on symmetricality with the design but i feel like the difficulty curve once you edge towards the left ought to increase a little bit, especially since it takes a fair amount of time to get there. in that same vein i think the middle needs maybe something more as well. a floorguard on that top ridge might have been interesting, or maybe like a "thwump interlude", and then that left guass could have been a rocket or chaingun or something. and i think the path back to the exit is maybe too long especially since (in theory) all the gold has already been collected. i had fun playing it though, just some observations after the fact.