Noxipem
Author | wumbla |
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Tags | action author:wumbla unrated |
Created | 2020-04-28 |
Last Modified | 2020-04-28 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | plox |
Other maps by this author
Comments
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2020-04-30
Too fun to quit yet.
A tad too hard for me, but very addictive. 5/5.
2020-04-28
I
Will probably go back and polish my run later on in the day or tomorrow. This is super addicting to play :P
2020-04-28
AGD -4
I loved the map. Everything worked as it should have. The drone became nonexistent with my route of the run. But the rocket gave me hell
5/5
5/5
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2020-04-28
AGD
OH MY GOD!!! FINALLY!!!
I've been playing this map for nearly an hour and a half! I can't believe how consistently I've been able to do each part of the run once I figured it out!
Like I said on Discord, I'm impressed by how deadly the enemies are.
The winding seeker path is awesome. So is figuring out how to lure it away.
The rocket placement is excellent, it often goes around the left of the floating e-tile below it when I get down from the exit switch, and if I stay there it fires through the 1/2 tile gap. It is equally as effective when I'm getting the top gold.
The gauss and floorguard create just the right amount of pressure to make me want to hurry away from them.
The laser works great as a timer so that I don't take too long to get to the last switch.
And the thwumps, just figuring out a consistent way to get up from those bottom right thwumps to the top half must have taken me 40 minutes. And then the gold at the top, at first I kept pressing jump too early to hit the thwumps. But after a few times it clicked. Also when I first started playing the map first thing I was doing was getting the left switch by chimneying off one of the thwumps, and that worked great too.
So yeah, it's really hard, but it's hard in an intricately designed way. I really like that.
I've been playing this map for nearly an hour and a half! I can't believe how consistently I've been able to do each part of the run once I figured it out!
Like I said on Discord, I'm impressed by how deadly the enemies are.
The winding seeker path is awesome. So is figuring out how to lure it away.
The rocket placement is excellent, it often goes around the left of the floating e-tile below it when I get down from the exit switch, and if I stay there it fires through the 1/2 tile gap. It is equally as effective when I'm getting the top gold.
The gauss and floorguard create just the right amount of pressure to make me want to hurry away from them.
The laser works great as a timer so that I don't take too long to get to the last switch.
And the thwumps, just figuring out a consistent way to get up from those bottom right thwumps to the top half must have taken me 40 minutes. And then the gold at the top, at first I kept pressing jump too early to hit the thwumps. But after a few times it clicked. Also when I first started playing the map first thing I was doing was getting the left switch by chimneying off one of the thwumps, and that worked great too.
So yeah, it's really hard, but it's hard in an intricately designed way. I really like that.
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2020-04-28
AGDD
I got so close! I should have killed the rocket sooner though.
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2020-04-28
Death demo
I'm really liking this
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lsudny
holy fuck this is so hectic