0-1 underground
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2019-05-06
The gravity is too brutal for me
and it makes jumps much harder than they should be.
The colour scheme of the tileset was confusing, and neither the gold or the mines were as visible as I'd like. Also, I didn't know the blue crystal was something I had to get, and it was confusing when I saw a pink crystal later on. Also, the mine on the 2 tile in the bottom right is rather easy to trip onto considering the tileset/gravity.
When I got used to it though, the one-way section was kinda enjoyable, and the falling mines were an interesting idea that provided a lot of tension.
The colour scheme of the tileset was confusing, and neither the gold or the mines were as visible as I'd like. Also, I didn't know the blue crystal was something I had to get, and it was confusing when I saw a pink crystal later on. Also, the mine on the 2 tile in the bottom right is rather easy to trip onto considering the tileset/gravity.
When I got used to it though, the one-way section was kinda enjoyable, and the falling mines were an interesting idea that provided a lot of tension.
Tempus_Fugit
so stressful x_x
i feel like i should make a personal note... i'm pretty bad at N, and i'm infinitely better at N than I am at any other platformer. so take anything i say about difficulty with a grain of salt.