Instability
Author | Hyteriux |
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Tags | author:hyteriux rated speedrun |
Created | 2016-01-21 |
Last Modified | 2016-01-21 |
Rating |
4 by 7 people.
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Map Data | |
Description | Hi guys. This is a fairly newer map that I posted on Nv2 a few weeks back. I figured I would post it on NUMA to get some feedback on my mapping from the community here. I'm really looking to improve since N consumes most of my free time, and mapping makes up a lot of my time on N as well. |
Comments
Pages: (0)
2016-01-27
Hey you!
I had a couple quick Nv2 questions, if you don't mind.
1) How do you test levels? Whenever I hit tab, my ninja disappears. Sometimes things crash. It's kinda upsetting.
2) Is there any way to talk to people? There's a couple mappers I'd love to see over here at NUMA.
Thanks!
1) How do you test levels? Whenever I hit tab, my ninja disappears. Sometimes things crash. It's kinda upsetting.
2) Is there any way to talk to people? There's a couple mappers I'd love to see over here at NUMA.
Thanks!
2016-01-22
hahahahaha
oops
this is great, almost feels like a race despite appearances.
this is great, almost feels like a race despite appearances.
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2016-01-21
WULCUM TO NUMA!
floor is a lava, ceiling too apparently. Interesting approach , a bit too harsh but thats okay
2016-01-21
attempt
got pretty far so i think that's a credit to the map. pretty fun stuff actually.
welcome to the site, there aren't many left of us anymore so it's cool to see new faces.
welcome to the site, there aren't many left of us anymore so it's cool to see new faces.
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2016-01-21
too many mines mane
or, too frustratingly-placed mines, mane
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2016-01-21
welcome to numa!
like tempus said, n1.4 has some quirks that make transitioning maps over from 2 sorta difficult.
i love how threatening the map looks. all those mines are intensely imposing. could probably use some gold to spice things up.
fun map, and i hope to see more from you!
i love how threatening the map looks. all those mines are intensely imposing. could probably use some gold to spice things up.
fun map, and i hope to see more from you!
2016-01-21
Could use some shiny gold
And what everyone else said about the glitches that occur in 1.4, but you will come to love those glitches and even create maps based on them.
2016-01-21
Sorry for walls of text x_x
As for the map itself, quite respectable. Things load way slower in Nreality, so it might be nice to tone down the number of mines — not a biggie though.
The guasses struck me as unnecessary; I don't think any of them ever pose a threat to the ninja. I would either have a guass out in the open, where it actually makes you watch your step, or populate some of the little crevices with gold.
I didn't like how it was mostly a very easy map with a couple serious difficulty spikes, but that might just be from the 2.0 --> Nreality transition.
3.5^
The guasses struck me as unnecessary; I don't think any of them ever pose a threat to the ninja. I would either have a guass out in the open, where it actually makes you watch your step, or populate some of the little crevices with gold.
I didn't like how it was mostly a very easy map with a couple serious difficulty spikes, but that might just be from the 2.0 --> Nreality transition.
3.5^
2016-01-21
Hey hey!
Welcome to numa! Always great to see a new face; hope you stick around for a while. It's a pretty nice place to be.
Pretty decent map, but there's a number of differences between Nreality and 2.0 that you'll have to figure out.
1) Mines are a bit more hazardous in Nreality. They can blow you up through skinny tiles, etc. That makes a couple parts of this map a bit more demanding than they were intended to be, I think.
2) Doors don't work quite the same.
2a) In this map, you can hit the exit and exit switch without opening the door, because they're close enough to the door. Just remember to leave some space and you'll be fine.
2b) You didn't do it here, but many 2.0 mappers stack doors — that is, they have a bunch of doors all in the same exact place. This does really weird things in Nreality; you only need to open one specific door (either the first or last one placed, I can't remember) to open ALL the doors, but if you open another one, it permanently locks the stack. It's weird.
3) Floorguards are a lot less versatile in Nreality. You can't putthem on half tiles, or under half tiles. In this map, that floorguard right above the exit? It comes flying off the ground and eats your head if you poke up high enough.
Lots of other differences, too; these are just the ones relevant to this map. I suspect there's a guide lying around somewhere, or just ask if you need a comprehensive list. My biggest advice to you for now would be to playtest things on Nreality, too.
Hope that helps a bit!
Pretty decent map, but there's a number of differences between Nreality and 2.0 that you'll have to figure out.
1) Mines are a bit more hazardous in Nreality. They can blow you up through skinny tiles, etc. That makes a couple parts of this map a bit more demanding than they were intended to be, I think.
2) Doors don't work quite the same.
2a) In this map, you can hit the exit and exit switch without opening the door, because they're close enough to the door. Just remember to leave some space and you'll be fine.
2b) You didn't do it here, but many 2.0 mappers stack doors — that is, they have a bunch of doors all in the same exact place. This does really weird things in Nreality; you only need to open one specific door (either the first or last one placed, I can't remember) to open ALL the doors, but if you open another one, it permanently locks the stack. It's weird.
3) Floorguards are a lot less versatile in Nreality. You can't putthem on half tiles, or under half tiles. In this map, that floorguard right above the exit? It comes flying off the ground and eats your head if you poke up high enough.
Lots of other differences, too; these are just the ones relevant to this map. I suspect there's a guide lying around somewhere, or just ask if you need a comprehensive list. My biggest advice to you for now would be to playtest things on Nreality, too.
Hope that helps a bit!
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SnakeekanS
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