NUMA

Old-growth woodland

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Author DaggaFork
Tags author:daggafork maybe-swerve mellow playable tilejumper unrated
Created 2015-05-26
Last Modified 2015-05-26
Rating 3 more votes required for a rating.
Map Data

Description The map is beatable in 90s and I believe that no-gold adds to the mellowness of the gameplay and aesthetic.

Also, I looked it up, and I made my account 7 and a a half years ago.

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Thumbnail of the map 'but, cat comes home/mice don't feel very free to walk around' Thumbnail of the map 'Air, the world circles me' Thumbnail of the map 'how long have you been like this' Thumbnail of the map 'Her words my' Thumbnail of the map 'Takes a long time, God dies too' Thumbnail of the map 'Dark, evening water'
but, cat comes home/mice don't feel very free to walk around Air, the world circles me how long have you been like this Her words my Takes a long time, God dies too Dark, evening water

Comments

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What I was getting at in the description was that having no gold gives the map a cold grey atmosphere that I really like and aim for with mellow. That is also the reason for launch pads and not mines. I think the feel of these maps is something that takes a lot of getting used to since it's relatively unaccepted to map against convention. Even the abstract maps still follow the convention. Thanks for the feedback guys!

I don't think every map needs gold. This is a dope map. Mellow is awesome.
My demo is 62.5 seconds, and there's plenty of cleaning still left to be done.

However, I disagree that gold would not have worked here. I think a few splashes of gold and maybe mines instead of the launchpads (that's entirely personal preference though) would have made this a lot better than it is.

3.5^/5
Demo Data