D-7
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slow AGD
* whether or not you'll hit the switch when you collide with the one-ways is kind of nondeterministic (it depends on your exact position and velocity during the collision), which was annoying on a few occasions; i like how it can be grabbed from either side, but that could be accomplished in more deterministic ways
* not a huge fan of the launchpads
* gameplay was still good
3.5^
* whether or not you'll hit the switch when you collide with the one-ways is kind of nondeterministic (it depends on your exact position and velocity during the collision), which was annoying on a few occasions; i like how it can be grabbed from either side, but that could be accomplished in more deterministic ways
* not a huge fan of the launchpads
* gameplay was still good
3.5^
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Tommy_Wiseau
Nope, Coltrane.