I'm poor at naming levels!!!
Author | Armaghan_Ali |
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Tags | action author:armaghan_ali hard hardcore tricky unrated |
Created | 2014-07-16 |
Last Modified | 2014-07-16 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Ah i tried to make another good level hope u like it this time now and i am expecting 5 stars from everyone. lol just kidding
so this map is dedicated to: 1. legendklokpok 2. Ben Shultz - ska 3. Random Digits 4. James 5. Aidera 6. Yoke3000 7. Dw40 Inspired by espada777777 |
Other maps by this author
Comments
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2014-07-17
agdonboard
the thing I don't get is that, if you were really Cris, I would've expected you to publish a big faultless cris style map by now -just to sense the surprise on people's faces, but you carry on with the same..
double chaingun was difficult, though was pretty well made. you're making good progress, yeah
2014-07-16
Oh
You should put a link to the original tileset in the description
http://www.nmaps.net/96821
http://www.nmaps.net/96821
2014-07-16
hi, obviously the question here is
what do u mean by 'inspired' because the last time u said that u just added an exit and ninja to the tileset http://www.nmaps.net/232979. So which ideas or parts did you use from espada777777?
2014-07-16
Completion.
The gold in the chaingun room is pretty tough! I'd be more tempted to get it if it weren't so late in the map... All the parts feel more like a map and less like an abstract exercise like some of the parts in your other map felt. I like the 5-tile theme. I like that some parts have more going on than others.
I think the chaingun part would be easier if there were a few more spots to hide from the chaingun. Or maybe if there was just one chaingun that just went back and forth on the bottom of the section. I think that second idea would work well.
Overall I see some good improvements here :D
I think the chaingun part would be easier if there were a few more spots to hide from the chaingun. Or maybe if there was just one chaingun that just went back and forth on the bottom of the section. I think that second idea would work well.
Overall I see some good improvements here :D
Demo Data |
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Tempus_Fugit
This is nice.