NUMA

01-3: how's the reception up there?

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Author arandombattery
Tags author:arandombattery easy episode1 playable unrated
Created 2014-03-03
Last Modified 2014-03-04
Rating 5 more votes required for a rating.
Map Data

Description Can you hear me now? Good.

EDIT: Followed zoas' advice and changed the switch positioning. I kinda want the design on 01-4 to stay the same, though. Thanks for the advice! Level preview still shows the original version, though.

00-4: the island [nmaps.net]
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01-0: throttle rocket [nmaps.net]
01-1: a textbook physics problem [nmaps.net]
01-2: gold optional [nmaps.net]
01-3: how's the reception up there?
01-4: under my wheels [nmaps.net]
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02-0: flagged [nmaps.net]

Other maps by this author

Thumbnail of the map 'Torn Landscape' Thumbnail of the map '00-2: n-pathy' Thumbnail of the map '00-3: away from the sun' Thumbnail of the map '00-4: the island' Thumbnail of the map '01-0: throttle rocket' Thumbnail of the map '01-2: gold optional'
Torn Landscape 00-2: n-pathy 00-3: away from the sun 00-4: the island 01-0: throttle rocket 01-2: gold optional

Comments

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click [paste.droni.es]

You get the idea?

This is a casual Speedrun for the example map I send to you without getting any gold:
Demo Data
replacing the position of the switches of locked doors and putting them all at the top instead of down on each column, you would have give room to speedrun and also for anyone who wants get all the golds.

As well here,

as a friendly advice, it is preferable to have several game modes on a map, or several possibilities or ways to play with. Here it is sacrificed, because is simply the same highscoring or spedrunning, would have been much better if you had given the possibility of having two different challenges, one to reach the Exit and one for the gold.