01-3: how's the reception up there?
Author | arandombattery |
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Tags | author:arandombattery easy episode1 playable unrated |
Created | 2014-03-03 |
Last Modified | 2014-03-04 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | Can you hear me now? Good.
EDIT: Followed zoas' advice and changed the switch positioning. I kinda want the design on 01-4 to stay the same, though. Thanks for the advice! Level preview still shows the original version, though. 00-4: the island [nmaps.net] ----- 01-0: throttle rocket [nmaps.net] 01-1: a textbook physics problem [nmaps.net] 01-2: gold optional [nmaps.net] 01-3: how's the reception up there? 01-4: under my wheels [nmaps.net] ----- 02-0: flagged [nmaps.net] |
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2014-03-03
agree with zoas
2014-03-03
For example as an idea,
replacing the position of the switches of locked doors and putting them all at the top instead of down on each column, you would have give room to speedrun and also for anyone who wants get all the golds.
2014-03-03
As well here,
as a friendly advice, it is preferable to have several game modes on a map, or several possibilities or ways to play with. Here it is sacrificed, because is simply the same highscoring or spedrunning, would have been much better if you had given the possibility of having two different challenges, one to reach the Exit and one for the gold.
zoasBE
Just something like this, you have two ways to play the map:
You get the idea?
This is a casual Speedrun for the example map I send to you without getting any gold: