17-4: Capital
Author | macrohenry |
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Tags | action author:macrohenry cave medium rocket series unrated |
Created | 2014-01-18 |
Last Modified | 2014-01-18 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | Enjoy! |
Other maps by this author
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It is also worth noting that (again in general because there are always exceptions), the shorter a map is, the more difficult it can reasonably be. This map was fine because it's a short map. But if you had to run through, say, 1500 additional frames before that jump over the mines, it would probably be extremely frustrating. Short maps can be harder because the player doesn't feel like they've wasted as much time and effort.
I remember when my playing ability was at its peak (I had just beaten the game), I had a lot of trouble gauging what was challenging for the average player. Now when I go back and play any of my maps pre-2011 or so, I get frustrated pretty often. My old-to-mid-period maps were hard.
Now I'm not nearly as good at playing, but still competent, and my maps have become more laid-back accordingly.
In this particular map, I think having to time your jump to fly between the mines and upper tiles is fine. I think having a rocket in a fairly tight space like this is fine. But I think both of them put together make this map tougher than it needs to be. That said, I completed it, so it wasn't insane or anything.
My personal opinion is that, in general, maps are most fun when they're able to be completed by the average player, but AGD can be any level of difficulty. It's optional, after all, and players (like me) who aren't good enough to AGD a particular map can just go for completion instead.
Now I'm not nearly as good at playing, but still competent, and my maps have become more laid-back accordingly.
In this particular map, I think having to time your jump to fly between the mines and upper tiles is fine. I think having a rocket in a fairly tight space like this is fine. But I think both of them put together make this map tougher than it needs to be. That said, I completed it, so it wasn't insane or anything.
My personal opinion is that, in general, maps are most fun when they're able to be completed by the average player, but AGD can be any level of difficulty. It's optional, after all, and players (like me) who aren't good enough to AGD a particular map can just go for completion instead.
2014-01-18
My opinion is the exact opposite of Mohit's
I like the tiles but the gameplay dragged it down a bit. Jumping over the mines was a pain, as was the very start. Not bad gameplay, just irritating at times. 3
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2014-01-18
sub-300
speedrun..
Tileset is not so good as the gameplay..
4/5
Tileset is not so good as the gameplay..
4/5
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2014-01-18
AGD.
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Arona_Daal
agd