Downfall of Daedalus
Author | blue_rocks |
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Tags | author:blue_rocks daedalus difficult floorguard floorguards puzzle unrated |
Created | 2013-11-04 |
Last Modified | 2013-11-04 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | If anyone can post a complete demo of this map, I'll make a dedication for them! You guys have a week! This is a freaking hard puzzle.
Seriously, this is one of the hardest and most confusing puzzles ever. I would recommend using your first few tries figuring out what each switch does and where trap doors are activated. |
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Comments
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2013-11-05
Yeah, I definitely think it adds something
You make me want to try my hand at this concept. :P
2013-11-04
There's also
this one [nmaps.net] by anco, but it's in a different style.
The route has to be part of the fundamental construction of the map, 'cuz otherwise you end up forcing the player through things like trapdoors. Alternatively, if there aren't that many trapdoors, you can try to indicate where they are and/or which switch triggers them.
In any case, trapdoors aren't necessarily bad. Some people like the mystery that trapdoors provide (as seen in successful N puzzle maps over the years). I'm even fine with a small number of them, but I thought they were overused here.
Recent examples of floorguard puzzles without trapdoors:
anco [nmaps.net]
pheidi [nmaps.net]
Hope those inspires you! I know they inspire me!
In any case, trapdoors aren't necessarily bad. Some people like the mystery that trapdoors provide (as seen in successful N puzzle maps over the years). I'm even fine with a small number of them, but I thought they were overused here.
Recent examples of floorguard puzzles without trapdoors:
anco [nmaps.net]
pheidi [nmaps.net]
Hope those inspires you! I know they inspire me!
2013-11-04
Thanks, b_r!
I only have the idea to put a few pieces of gold near the trapdoors so the player can see where they will appear, but apart from that I don't know how to help. :( And the gold would probably look ugly. :(
2013-11-04
Hmmm, reading what Nexx said
I have to agree. But since I had so much fun while finding the solution I still think this deserves a 5. :)
2013-11-04
Interesting
But the trapdoors are kinda lame. Part of the measure of a good puzzle is to retain the challenge while making all of the elements clear (as opposed to sections being unexpectedly walled off halfway through the map).
2013-11-04
AGD Completion
This took me almost an hour to figure out. :D Definitely 5/5, that's one of the best puzzles I've ever played.
Demo Data |
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sayko
argh!