NUMA

64-3: Lazy Sundays, Easy Mondays

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Author zoasBE
Tags author:zoasbe uap unrated zoassuperstructuressuperstructuressuperstructures
Created 2013-06-14
Last Modified 2013-06-14
Rating 2 more votes required for a rating.
Map Data

Description Just a fast-paced pure action based map. Playing with a combo of chainguns, as always, there are some additional gold challenges for all of you All Golders. Some kinds of different jumps are featured too. I hope you like it.

Other maps by this author

Thumbnail of the map '63-2: Narcissus' Thumbnail of the map '63-3: An Airtight Box' Thumbnail of the map '63-4: Unexpected Jewelry' Thumbnail of the map '64-0: Allergics, just wanted to say that the pollen has come' Thumbnail of the map '64-1: Your party has started without you' Thumbnail of the map '64-2: Flatman and Ribbon'
63-2: Narcissus 63-3: An Airtight Box 63-4: Unexpected Jewelry 64-0: Allergics, just wanted to say that the pollen has come 64-1: Your party has started without you 64-2: Flatman and Ribbon

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I don't have the inspiration, the desire or the time to map. And as if that wasn't enough, the love of my life just told me, she doesn't have feelings for me anymore. It's tough to face, and I need some time to just get my mood, optimism and spirit back and be cheerful and awesome instead.

It hit really hard. She was really the perfect girl for me, but that's life. It doesn't always provide the lemons, and it's seldom quite green. However, I'm getting good at dealing with stuff like this, having matured at an early age and having the best of friends surrounding me. :)

I may map some time again. But for now, I'll let me enjoy being me.

No

"I'm compiling all the maps for your first 100 Reviews in column format. I'll send to you soon."

lol

you got me :P

MBD

could you give me a quick explanation?

I definitely do not want to make one myself, I am just dying of curiosity on how you managed to type in your own demo without playing it ;)

So both parts would be satisfied and there would be no more need of this shitty arguments we have here.

So I don't wanna seem biased or anything, but hey guys, if I were you and I was accussed of fbf'ing, I would download NReality. I still can't find any reason why its not a good idea to use it, even the fact of playing levels is just easier for not having to use those damned Ned controls. I mean, shit, it would be so easy to solve these sort of arguments on NUMA by just using NReality.

Well at a first sight it doesn't seem fbf'ed to me. Although some of the reasonings some people gave (the fact that its far from fbf quality) doesnt prove anything, as you can see tons of badly executed fbf runs (because lets admit it, fbf its pretty different from realitime so obviously it takes time to master it). The fact that its pretty beatable wouldnt prove anything neither, after all, that how most misty's fbf'ed runs end up as well.

So yeah to sum up that didn't seem like an fbf to me. The only thing that surprised me from that run was the final chimneying, which really contrasted with the rest of the run.

calm down dear

it's only a commercial.

Eh.

It still doesn't look so (like a mediocre fbf run) to me. Just a slow run.

Please Meta,

See his first run, the 2059f one, I think with your statements over IRC about how medicocre fbf runs are you're giving me the reason. And yeah, I'm done too, actually I really do not care, I just was bored and wanted to chat or discuss as I usually do. Now I'm tired and I have dream.

And sure

NReality would be a good way to prove finally that the run is real time. Make no mistake -- I'm not going to deny that.

=|

<Meta> I mean, there are two types of fbf runs as far as I'm concerned
<Meta> the kind where the person is good at fbf
<Meta> where the run is very difficult or impossible (except for kool) to replicate in real time
<Meta> and then there are the mediocre fbf run
<Meta> mediocre fbfers tend to make stupid mistakes, random stops, and bad route choices that can easily be avoided by playing the map in real time
<Meta> dagga's run showed neither of these traits

That's all I'm going to say about this. I don't have the energy or willpower to argue about this, so take what I say or leave it.

I can still say the same without even reading your comments.
He has the chance to prove its legitimacy with NReality, meanwhile, as he said, there is no proof or yes or no.

asdf

no*

Gotta proofread my comments before posting. Another thing I forgot to add towards the end was this statement, "With these observations, his is more likely to be real-time as opposed to FBF."
Yeah Meta, there are some fbf'ers better than others...
FBF'd runs generally exhibit a jittery pressing over the right and left keys to give a very clean run. Using the editor, I plugged in his faster AGD and used the "DISPLAY STATE" function on the left side of the latest version of NReality. It shows not signs of pushing the button rapidly and can give some validation that his run is not FBF. He's also using some common techniques, like that wall jump near the corner to get to the lower part of the map and the final chimney to the exit (which is not that hard).

AGD

Dagga's run is far from fbf quality. =/
Demo Data

You have fun insulting me right Dagga? That's right, no problem.

Oh, you ASSURE!

You're not good at it. And I assure they are fbf'ed.

As far as "proving" it's FBFed goes, there's equal proof it isn't. It's a simple tap tap - tap tap - tap tap up that tube with a mechanical keyboard that I have it's really quite easy.

You can also see at the top I started missing the jumps going too fast in FBF I would be flawless.

Don't call me out on my runs again and I'll stop pointing out the obvious. I play this game for 3-4 hours a day, I'm damned to get good at it.

btw, both still beatables by a lot.
Also, Dagga, I just saw your runs, and I could venture to ensure that they are fbf'ed, at least they have many characteristic moves when fbf'ing, as some stoppages and as some of the walljumpings are executed. In addition, the return to the Exit by that tube is the key that says they are fbf, is certainly impossible to do so quickly in real time.

You're going to take the miststalker's nasty habit of not indicating that your runs are fbf? Just placing 'AGD' as a comment as he does?

this was so perfect

the enemies were fantastically bombastic, very challenging and just awesome.

5/5 all the way

sorry, demo is only the first part, I spent a ton of time on that
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yeah schaaaf,

I tried with a single chaingun and it was fine, but at the end I decided for a combo, I liked really much the crossed fire that they provide at times, and the puzzle'ish aspects when jumping and timing them due its different directions and its just interval when shooting, but above all I liked it with a pair just because the slight increase in difficulty terms. But you may be right, I always end up doing the maps perhaps more complicated than the necessary. It is my downfall! :P

Thank you really much guys!

AGD
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AGD
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realy fun

but one chaingundrone should be enough 4

as far as i got...

lol
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