NUMA

The RustyThrone Of Gundabard

Thumbnail of the map 'The RustyThrone Of Gundabard'

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Author schaaaf
Tags adventure author:schaaaf fun mines rated
Created 2013-06-12
Last Modified 2013-06-12
Rating
4
by 7 people.
Map Data

Description hmm i could write so much in here... it's a cool and adventurous map with a lot minejumper elements. It's pretty long and quite challenging... it took some time to place everything perfectly. You might need some tries... my final gundabard map for now...i hope you enjoy.. i did ;)

Other maps by this author

Thumbnail of the map 'Molten Rock Golem' Thumbnail of the map 'moldering crypt' Thumbnail of the map 'tunnels of khazad dum' Thumbnail of the map 'the brood of goblin king' Thumbnail of the map 'another map with a skull' Thumbnail of the map 'diamonds like boulders'
Molten Rock Golem moldering crypt tunnels of khazad dum the brood of goblin king another map with a skull diamonds like boulders

Comments

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I like it

but i'm same with the gold. Gameplay felt kind of stagnant in parts, but overall adventure vibe of the map countered this a lot, so it was still very enjoyable, and impressive in length.
Demo Data
Really unique though, it was interesting to play through.

Yay!

I did get it eventually, but... far too much effort was involved. x_x

It was very possible without the one-way, but yes, better now, also fits with the left side.

fixed

trust me im an engineer

I think...

You may be missing a one-way over the launchpad on the bottom right. Either that, or I suck more than I remembered =P Besides that, great fun -- for such a long map, it never got dull, even going for the gold, and no one part was too difficult.

No, no,

not symmetrical it is not a problem actually, at leats for me, I like that bit of asymmetry. It gives it a more organic and natural feel. Although, if you wanted it symmetrical, you should have done it so at Ned, without waiting to see the thumbnail... :P

thx man

but i see at the thumbnail it isn't symmetrical.. sadly :'( but thats too much efford to change that

*schaaAf :P

Here,

you did something that actually I find it quite interesting, and let me explain.
This map has a weird feel in a really good way, you mixed pretty well both standard maps, the open and empty ones (outward or structurals) with the closed ones (inward or cave'ish ones) I don't know why, but I feel it like this, as a mix of both kind of maps, and that's in fact quite unique and cool. Mechanics and gameplay was really good as always, the minejumper-esque was well achieved and I really liked the drone mechanics.
Good one schaaf!