NUMA

01-4, PONCHE PONCHE

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Author the23
Tags author:the23 unrated z230210
Created 2013-04-14
Last Modified 2013-04-14
Map Data

Description ^NREALITY

Other maps by this author

Thumbnail of the map '00-3, DON'T LOOK FOR GOLD THERE'S REDIUM' Thumbnail of the map '00-4, NOW SHOW ME WHAT YOU'VE LEARNED' Thumbnail of the map '01-0, NEVER SURRENDER' Thumbnail of the map '01-1, LET'S SEE WHAT HAPPENS' Thumbnail of the map '01-2, WAS EXPECTED' Thumbnail of the map '01-3, DUMB AND DIZZY (THEY ARE BLACK ROBOTS)'
00-3, DON'T LOOK FOR GOLD THERE'S REDIUM 00-4, NOW SHOW ME WHAT YOU'VE LEARNED 01-0, NEVER SURRENDER 01-1, LET'S SEE WHAT HAPPENS 01-2, WAS EXPECTED 01-3, DUMB AND DIZZY (THEY ARE BLACK ROBOTS)

Comments

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The seeker was designed in such a way to be avoided, not to make the map impossible to complete, haha. I'm pretty sure if the seeker was overwhelming I have been criticized as the seeker was too much, haha.
lol

Please, see what I do in my demo at the frame 180/190, that jumpit's totally on purpose, again, to take away the seeker, if you don't do that jump, or even you make things different, I assure you the seeker continue to bottom.

But hey man, it's quite simple, play the map, and try to highscore it or speedrun it, and simply see and count how many times you get the seeker in the way, or even how many times you die by him.

I feel really stupid that it is /you/ who are still discussing this.

um

"It's simple, but it's quite clear that the interaction with the seeker around the map is there from the beginning to almost the end. "

Here is a shitty gif of the last half of your demo zoas. Please pay close attention to the seeker.

http://i.imgur.com/8LthCWc.gif


And I never said I was unhappy... I said I liked the map but I think it could be improved on.

erp

rd wins.

what the...

whats going on? XD

\v/
A pity I can not say the same for the demo... :P JK

Please see my last point Traveleravi.

-oh look a dust particle!

-/FUCK OFF THAT'S NOT DUST THAT'S ACTUALLY DRIED BITS OF FLAKED CLAY!!! JESUS, IF YOU'RE GOING TO SAY SOMETHING, AT LEAST HAVE THE COURTESY TO KNOW SOMETHING ABOUT WHAT YOU'RE TALKING ABOUT/

-oh never mind it's just a dead pixel

-/SEE, YOU DON'T KNOW SHIT ABOUT SHIT/

-oh look a dead pixel!
Demo Data

Also,

The seeker was designed in such a way to be avoided, not to make the map impossible to complete, haha. I'm pretty sure if the seeker was overwhelming I have been criticized as the seeker was too much, haha. People are always unhappy.

I'm only saying what I think about the seeker interaction here.
It's pretty simple, or you take it away your road, or you take a specific route and you go more quick than it. It's simple, but it's quite clear that the interaction with the seeker around the map is there from the beginning to almost the end.


<zoas> and that's the challenge of the map
<OutrightOJ> it doesn't really get in the way in my demo
<OutrightOJ> it's a tile's distance away but not directly threatening
<zoas> beacuse you did something specific
<zoas> and that's what i mean
<zoas> if you did not nothing specific and you take the most obvious path, the seeker is there
<zoas> also, you have enough skills to avoid it
<OutrightOJ> I suppose
<zoas> but an average player, certainly find the seeker in his way
When I played, the seeker annoyed me. Although maybe not for you guys. So zoas, dont accuse him. He obviously played it :P

in fact

zoas... the entire time you are going back up from the switch and then on the way down to the exit in your demo your only obstacle is mines.

Also before you make accusations... maybe ask yourself what I would gain by making a comment before actually looking at the map...

ALSO

The seeker doesnt bother you on the way back down to the exit...

which is what I was talking about... so fuckoffzoas
AGD - I believe this supports what Trav was saying.
Demo Data

yeah its a good map

ignore what bio said.
trav is kind of wrong, the seeker annoyed me even after I went up :/

Your statement proves that you did not play the map enough, too bad.

Wrong.

Look at demos or even play the map the see the seeker interaction in the way down to the key obtention, even in the way back up again, you need to play with it and interact with it to take away from your road. Those 5-tile and E-tile are there mainly because that, seeker interaction.
and I liked the map. to bad the danger of the drone is gone after you go up though. It would have been cool if the drone somehow interacted with you on the way down.

AGD.
Demo Data

sub400. Bit improved Speedrun.
Demo Data

sub500 Speedrun.
Demo Data

also

this isn't a good map