Myrkur
Author | 1211 |
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Tags | action author:1211 bestof1211 playable post-rock sigurros unrated |
Created | 2013-03-30 |
Last Modified | 2013-09-14 |
Map Data | |
Description | "Darkness" in Icelandic and a revamp of this. [nmaps.net]
Playtested by the whole lot of ya in #n-mapping. Thanks for that! Aidiera's late birthday present, too. |
Comments
Pages: (0)
2013-03-31
What happened to me when i hit the floor??
I just disappeared!! but I didn't die! Did you teleport me down or something?
2013-03-31
Lovely looks
and gameplay was challenging and interesting, and I liked the thwump 'n' 5-tile trick. Wasn't overly keen on the gold patterning though and for me the replay factor was a little lacking, but the ideas here were very nice. ^^
2013-03-31
i accidentally through the floor
Demo Data |
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2013-03-31
So Cool
Tiles - So cool. Looks like the ruins of alien technology. Wonderfully confusing in places and great to run on everywhere. I love the little circle cavern. (4.8)
Gold - Well spaced throughout the map. There are no spectacular patterns but it looks pretty good. (4)
Mines (aesthetic) - Gives the map a nice reddish tinge which is superb and you did a great job of not crowding the rooms and leaving some nice negative space.(4.2)
Mines (enemy) - Very well placed. give it an almost mine jumpreish quality while not making it frustrating or annoying and still leaving freedom to run around. (4.6)
Enemies - I fucking love your thwump mechanics! (5)
Other objects - Those bounce blocks are well placed and look great! The launch pads were a great idea, it makes a seemingly boring part of a map just challenging enough without making it crowded. (4.9)
Initial Impression (based on aesthetics and first try) - I love the little bit of puzzle that this map has. It took me a while to figure out how to get the exit switch and I got lost a couple of times before I did. (5)
Overall gameplay - Absolutely fantastic. (4.8)
.17(4.8)+.14(4)+.03(4.2)+.13(4.6)+.28(5)+.05(4.9)+.07(5)+.13(4.8)=4.719
94.38%
5/5
Gold - Well spaced throughout the map. There are no spectacular patterns but it looks pretty good. (4)
Mines (aesthetic) - Gives the map a nice reddish tinge which is superb and you did a great job of not crowding the rooms and leaving some nice negative space.(4.2)
Mines (enemy) - Very well placed. give it an almost mine jumpreish quality while not making it frustrating or annoying and still leaving freedom to run around. (4.6)
Enemies - I fucking love your thwump mechanics! (5)
Other objects - Those bounce blocks are well placed and look great! The launch pads were a great idea, it makes a seemingly boring part of a map just challenging enough without making it crowded. (4.9)
Initial Impression (based on aesthetics and first try) - I love the little bit of puzzle that this map has. It took me a while to figure out how to get the exit switch and I got lost a couple of times before I did. (5)
Overall gameplay - Absolutely fantastic. (4.8)
.17(4.8)+.14(4)+.03(4.2)+.13(4.6)+.28(5)+.05(4.9)+.07(5)+.13(4.8)=4.719
94.38%
5/5
2013-03-31
AGD-1
great atmosphere.
Demo Data |
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Kaprekar
oh thats cool