NUMA

169-0: Bloody Ceilings

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Author Chrdrenkmann
Tags 169-0 866 all-enemies author:chrdrenkmann episode rated series
Created 2013-03-23
Last Modified 2013-03-24
Rating
4
by 6 people.
Map Data

Description This last episode will feature all enemies - each map has its own.
It starts with a mine jumper. You better not touch the launch pads or the ceilings.

Other maps by this author

Thumbnail of the map '167-4: Scarabaeus Cultus' Thumbnail of the map '168-0: Now That's A Toughie!' Thumbnail of the map '168-1: Bang Bang City' Thumbnail of the map '168-2: He Knows Your Spot' Thumbnail of the map '168-3: Golden Walls In The Near Dark' Thumbnail of the map '168-4: Conflictor'
167-4: Scarabaeus Cultus 168-0: Now That's A Toughie! 168-1: Bang Bang City 168-2: He Knows Your Spot 168-3: Golden Walls In The Near Dark 168-4: Conflictor

Comments

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on the other hand.

nice map. I really like the launch pads. They kind of acted like not annoyingly red fat mines and you used them very well.

4/5

Challenging

and relaxing.. well done.

Interesting

Upper left breaks the theme big time, and a couple of the maneuvers were more annoying than anything else, but most of it was good fun. I liked how the bottom right wasn't strictly linear.

hell yeah

slow agd. i really liked this, except for that annoying passage in the middle floor. great map otherwise.
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AGD.

i enjoyed this.
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The difficulty and playing atmosphere complemented each other well, however the other two floors felt comparatively lacking and unfulfilling upon completion, and I wasn't too keen on the launchpad spacing at the top-left. I dunno, I just thought some bits seemed a little under-developed or could've done with a bit more playing variety such as the first floor had. 3/5

AGD
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Hah

This part was quite an intriguing trap. Very good map! A very underused concept for jumpers indeed, And this column's ultimatum seems like a very interesting thing to keep track on. I feel eager to see the last map of the episode.
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AGD

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