Die Agonal
Author | blue_rocks |
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Tags | author:blue_rocks difficult unrated |
Created | 2013-03-17 |
Last Modified | 2013-03-17 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | This map is pretty evil, I'm not going to lie. My AGD took me quite a while to perfect. I wasn't taking the map to seriously when I made it, today was one of those idea-less days. So when I got on I just started placing objects and playing. As I played longer though, more ideas came to may and I made the object placement really specific. Each piece of the level is where it is for a purpose.
I hope you enjoy this map! Please give me some feedback if you can! |
Comments
Pages: (0)
2013-03-19
AGD
That's a huge improvement to your last maps!
Demo Data |
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2013-03-18
o its bbcode
here is the whole bbcode info [phpbb.com]
and here is how to do a link [phpbb.com]
You can also change font stuff, and on the metanet forums you can do more stuff like borders and font size and stuff
and here is how to do a link [phpbb.com]
You can also change font stuff, and on the metanet forums you can do more stuff like borders and font size and stuff
2013-03-17
no problem :D
Its nice to watch newer people improve, and I love helping in the process. I don't consider it 'putting up with your maps' since I enjoy doing it!
And yes, my 100th should be realeased once me and zoasBE finish up a mappack.
I also can't wait for your more-fun maps! These are nice (besides what I said about this one), and I cant wait to see some even better challenges, like that new one you put. Lastly, you don't sound critical, actually I probably sound more critical, but its the way that all of us eventually mesh into shape, by giving opinions and help. So thank you for considering and taking into account the opinions we give!
And yes, my 100th should be realeased once me and zoasBE finish up a mappack.
I also can't wait for your more-fun maps! These are nice (besides what I said about this one), and I cant wait to see some even better challenges, like that new one you put. Lastly, you don't sound critical, actually I probably sound more critical, but its the way that all of us eventually mesh into shape, by giving opinions and help. So thank you for considering and taking into account the opinions we give!
2013-03-17
ok
I see how you try to force/mold the gameplay. It seems interesting, personally I would try to allow more freedom, but hey this is your map ;)
And yeah I figured out how to get past that rocket. Like I said my remodeling wasn't the best.
And I forgot to say, it was great that you made those gold areas. They really fit in!
I guess the reason I didn't like it was like you said it was too hard... and for me i didnt like the forced hardness
And yeah I figured out how to get past that rocket. Like I said my remodeling wasn't the best.
And I forgot to say, it was great that you made those gold areas. They really fit in!
I guess the reason I didn't like it was like you said it was too hard... and for me i didnt like the forced hardness
2013-03-17
o I just read the description
I guess I didn't play it the right way... the mines seemed annoying to me. anyway, comment below.
2013-03-17
3.5/5 ^Rounded up^
Pros
You stuck to a theme, both with objects, enemies, and tiles!
Tileset is pretty cool
Good job with the gold, it doesn't appear random, like in that other map
You didn't overload enemies, instead you stuck to one or two, which was great
The challenge was well laid out
Cons
The mines seemed too random. They needed to be placed in more of a way that they aided the gameplay. Generally place mines to force something, like a jump...not a spam of being smashed into pieces while on a tough slope. When playtesting, if you keep hitting a certain mine while playing normally, remove it or move it.
Especially with the pressuring gauss, the slope seemed really steep, and it was hard to advance upwards
That top rocket area with gold was hard to come out of sometimes
3.5^/5
This is way better than the others, but it lacks important things
My sllightly upgraded version, although I could've done it a lot better :/ See what you think... [paste.droni.es]
You stuck to a theme, both with objects, enemies, and tiles!
Tileset is pretty cool
Good job with the gold, it doesn't appear random, like in that other map
You didn't overload enemies, instead you stuck to one or two, which was great
The challenge was well laid out
Cons
The mines seemed too random. They needed to be placed in more of a way that they aided the gameplay. Generally place mines to force something, like a jump...not a spam of being smashed into pieces while on a tough slope. When playtesting, if you keep hitting a certain mine while playing normally, remove it or move it.
Especially with the pressuring gauss, the slope seemed really steep, and it was hard to advance upwards
That top rocket area with gold was hard to come out of sometimes
3.5^/5
This is way better than the others, but it lacks important things
My sllightly upgraded version, although I could've done it a lot better :/ See what you think... [paste.droni.es]
2013-03-17
looks nice
will try later.
blue_rocks
Woah.