113-1 Cells
Other maps by this author
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2013-03-11
Or for the corner jump impaired
...
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2013-03-11
Want to check for cheatability?
Just ask Meta!
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2013-03-10
Very innovative
I haven't seen anything quite like this. The chaingun boxes were great, but I think you should have had a rocket of something in the open sections that you could ditch by jumping into the squares. That's not a complaint. I have none. It would merely be an interesting amendment.
4.5^ and I'll go ahead and keep it favorited.
4.5^ and I'll go ahead and keep it favorited.
2013-03-10
AGD again
and better
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2013-03-10
This looks really cool!
faved to play later
2013-03-10
much better!
you can edit.
2013-03-10
eh, lsudny,
why don't you proofread your long comments. I forgot to close a parenthesis, so here's a thing to prevent the chaos:
)
)
2013-03-10
I knew I'd forget something.
here's a demo :P
my feedback will go unnoticed anyways, but I don't care.
my feedback will go unnoticed anyways, but I don't care.
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2013-03-10
AGD
so yeah, this is cool, but it has its flaws. What annoyed me a lot is the poor chaingun timing - due to the large amount of them, some of them respond not how they should (for the best example, see the exit chamber and the one closest to the exit in my demo. I also didn't really like the launchpad switch placement, but that's not a very big flaw... although I think you should place switches in better places, this is an often issue with your maps.
in sum: good concept, but kind of ruined with the enemy lag (replacing the drones in a proper order would fix this), and a bit awkward in places (door switch).
in sum: good concept, but kind of ruined with the enemy lag (replacing the drones in a proper order would fix this), and a bit awkward in places (door switch).
2013-03-10
o cool
and yeah like i said that first launchpad is awesome, you have some very great concepts in your maps
2013-03-10
AGD
Interesting, not too difficult. Well made.
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2013-03-10
very nice concepts going on here
I love what you did with that first launchpad!
And are you hiding your episodal maps because you are making a mappack out of them?
And are you hiding your episodal maps because you are making a mappack out of them?
2013-03-10
neat concept
the launchpad was made very coolly. gonna play it more in a while!
Meanapple
shit happens