Corbuse
Author | Marsoar |
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Tags | author:marsoar close dark-electric maze playable unrated |
Created | 2013-03-07 |
Last Modified | 2013-03-07 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | N expected to familiarise with O, his new roommate of the V2 [thewayoftheninja.org] of his reality. So he contacted a hight leveled architect [google.fr] who worked on space gestion, to help him to face the overpopulation of his wall structures.
Near the embarassing neighbourhood, you have to guide him in his drawn-way. |
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Comments
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2013-03-08
yes
yes, they are.
btw, i need to play through your latest maps, remind me to do it soon! :)
btw, i need to play through your latest maps, remind me to do it soon! :)
2013-03-08
thanks for the comment! :)
NUMAcons are (sometimes) monthly contests that go by a certain theme or challenge. for example, the november NUMAcon was called 'vanish', the challenge was to create a map without tiles. they dont happen every month. if you want more information, just ask flag [nmaps.net] or gloomp [nmaps.net]
hope this helped!
hope this helped!
2013-03-08
4/5
plays well, looks nice
2013-03-08
Tous d'or démo (AGD)
J'étudie le français, mais je ne le parle pas bien. Je pense j'ai oublié dire que "Ecluse" a un bien réalisation de concept que j'aimais dans "Internal external" mais je n'avais des temps de le parler.
For this map, I like the use of drones, I just think it could have been more open, as a lot of the time you end up right up against the drones in inclosed pathways you can't avoid. The tileset, though it looks fine, does end up being a bit awkward to run across like at the first drone. Maybe oneways, or widening the hallway (since no drone actually goes along it) would work better. The gold fit the style and was well placed, as well as the mines (je n'aime pas de mines difficile, ils me casse les pieds (littéralement :P)). It's a bit cheatable, you can go up top under the one mine entrance and not get the key. Still, fine map.
For this map, I like the use of drones, I just think it could have been more open, as a lot of the time you end up right up against the drones in inclosed pathways you can't avoid. The tileset, though it looks fine, does end up being a bit awkward to run across like at the first drone. Maybe oneways, or widening the hallway (since no drone actually goes along it) would work better. The gold fit the style and was well placed, as well as the mines (je n'aime pas de mines difficile, ils me casse les pieds (littéralement :P)). It's a bit cheatable, you can go up top under the one mine entrance and not get the key. Still, fine map.
Demo Data |
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123leonidas321
oh NUMACON?