NUMA

Under Terra Alta

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Author Pheidippides
Tags action author:pheidippides featured playable rated
Created 2013-02-28
Last Modified 2013-02-28
Rating
5
by 12 people.
Map Data

Description Inspired by destiny's latest.

This map was featured on 2015-05-08

When Jack was young he loved to explore. How many days had he slipped away from his home on the outskirts, and adventured through the dense woodlands?

And then one day it was all worth it. A windmill, unused for hundreds of years, awakens to his presence. Inexplicably, the ground begins to shake, and rise. Slowly the windmill began to rise above the earth.

Instinct told Jack to run, jump down before it was too late. But Jack knew his destiny was waiting for him at the top. He did the only thing he could.

He began to climb. — _destiny^-

Other maps by this author

Thumbnail of the map 'Boldly Gone' Thumbnail of the map 'This Nameless Earth' Thumbnail of the map 'You Left Me An Ocean' Thumbnail of the map 'Terrarium Dance' Thumbnail of the map 'mywingsareyourwings' Thumbnail of the map 'Pilot Plant'
Boldly Gone This Nameless Earth You Left Me An Ocean Terrarium Dance mywingsareyourwings Pilot Plant

Comments

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AGD

great map!
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Funny. This weekend's the Dutch Mill Day which from what i've heard is held on two days where there's certain activities being held involving mills or something. I don't know anything about it at all except that it exists, really.

Beat Mohit

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Beat macro

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Yay!

I actually had this on my to-feature list as well. Great map.

Speedrun

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cool stuff

nice and flowy

AGD.

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this is fun

and looks great to
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Speedrun

Nice tiles. Fun map as well
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i have a lot more planned out in that style
And I love everything else about this too <3
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Hey, This is cool!

Idea to go under the map avoiding one way doors was a great idea! 4/5

Not sure I really get the point of the launchpads, would've just used mines, don't feel like the leniency there improves the map.

Found the gauss gameplay a bit annoying. The mines under the exit switch felt unnecessarily restrictive in a way I've found with a lot of your maps, they seem to be laid out to make it as hard as possible to have a smooth flowing run.
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