Sublim
Author | da_guru |
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Tags | author:da_guru krrrristmas milbus playable race rated slumbi |
Created | 2012-12-23 |
Last Modified | 2012-12-23 |
Rating |
3 by 5 people.
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Map Data | |
Description | You got to feel, what's the right pace, you understand, you got to feel it, Luke.
GET THE FASTEST AGD WITHIN 24 HOURS AND HAVE A PRESENT! |
Other maps by this author
Comments
Pages: (0)
2013-01-08
haha
ok, cool. Could I suggest calling it "Simondy"? It's like a verbal pun on "diamond sea" (with the 'd' and 's' switched it sounds almost alike)
2013-01-07
that's perfect
would you mind if I subbed it, or do you want to?
2013-01-07
mhm
I get your point, though I'm still fond about the idea of optional trapdoors...how about something like this? It makes the top part a little more meaningful, I think: http://paste.droni.es/55624430161f614c4c3e31e4 [paste.droni.es]
2013-01-07
ok
http://paste.droni.es/25fe57b5a4148f40d6137efb [paste.droni.es]
made a couple of tiny changes; moved the top gold so that trapdoors are optional for agd and I moved one of the trapdoors to make it easier
made a couple of tiny changes; moved the top gold so that trapdoors are optional for agd and I moved one of the trapdoors to make it easier
2012-12-28
oh yeah
I did look at it, I remember not being too keen on some of the changes but I've been so busy lately catching up on holiday work that I haven't really done anything with it. I'll take another look at it when everything's died down a bit more, don't worry.
2012-12-24
Agree with APulse
The flow was off for me, even if it was intentional, but I did like the tile set. 2/5.
2012-12-23
fuck
In terms of a race map, I would agree with the 2/5 (below average).
Here is a picture which points out all of the places I didn't like:
Almost all of the circled locations made me lose momentum, which is a huge part of race maps for me. In your next race , I advise you to try and "smooth" the path up a little bit.
As for the good parts, I liked how you made the ninja exit the structure and fly out for a little bit. Also, the bit with the backwards thwump (although disruptive) was pretty clever.
Here is a picture which points out all of the places I didn't like:
Almost all of the circled locations made me lose momentum, which is a huge part of race maps for me. In your next race , I advise you to try and "smooth" the path up a little bit.
As for the good parts, I liked how you made the ninja exit the structure and fly out for a little bit. Also, the bit with the backwards thwump (although disruptive) was pretty clever.
Demo Data |
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1211
Here's what I've done.