MOSS-preview: 15-1
Author | deep_blue |
---|---|
Tags | author:deep_blue moss-preview unrated |
Created | 2012-12-20 |
Last Modified | 2012-12-20 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Preview for MOSS second column!! play it now!!
original map name: Hegemile [forum.droni.es] |
Other maps by this author
Comments
Pages: (0)
2012-12-20
I want to tell how this map was made..
This came from an episode/mission (every episode in MOSS have a specific mission, with specific goals for each episode, rules, patterns to follow, ideas, or theme, or type of mapping, retile, reobject, minimal, tilesetting, twisting, etc, you know.) which consisted of the following:
I made scattered structures and figures for each set of tiles/map. These were one of them for one of the 5 maps of the episode, the deep_blue mission was to play with these structures and figures, recompose, paste, undo, ultimately giving them life and form, something like make a 'whole' for each set/map of structures, and this was one of them. Then he had to make a gameplay in those creations that he had created based on the scattered original figures.
After that, I edited a little to the map you have here, putting some stylistic touches characteristic of MOSS, editing, cleaning, and putting that gold near the exit. Actually I should only take credit for that stupid gold .. : P
By this I emphasize deep_blue's effort and fantastic creation. Without him, MOSS it would not be possible. He is a great mapper. :D
I made scattered structures and figures for each set of tiles/map. These were one of them for one of the 5 maps of the episode, the deep_blue mission was to play with these structures and figures, recompose, paste, undo, ultimately giving them life and form, something like make a 'whole' for each set/map of structures, and this was one of them. Then he had to make a gameplay in those creations that he had created based on the scattered original figures.
After that, I edited a little to the map you have here, putting some stylistic touches characteristic of MOSS, editing, cleaning, and putting that gold near the exit. Actually I should only take credit for that stupid gold .. : P
By this I emphasize deep_blue's effort and fantastic creation. Without him, MOSS it would not be possible. He is a great mapper. :D
2012-12-20
Hegemile !!
What a great map man!
So close to being my top favorite of this Second Column belong with Subrec, GreenGrass Radio, If We Quit or Our Priest's Sandcastle.
I really like everything on this map, the odd and semi-organic'ish (to me) structure, the weird flows, and how the rockets work, without being bothersome, offer a nice challenge and an unusual gameplay due to the structure, ups and downs, and the gold placement. I also like the battle-challenge for the exit key and right switch, the emptiness feel and some cool jumps.
Yes, one of my top favorites so far.
<3
So close to being my top favorite of this Second Column belong with Subrec, GreenGrass Radio, If We Quit or Our Priest's Sandcastle.
I really like everything on this map, the odd and semi-organic'ish (to me) structure, the weird flows, and how the rockets work, without being bothersome, offer a nice challenge and an unusual gameplay due to the structure, ups and downs, and the gold placement. I also like the battle-challenge for the exit key and right switch, the emptiness feel and some cool jumps.
Yes, one of my top favorites so far.
<3
2012-12-20
Idk
I wanted to make AGD but then started watching a video and...
now Im confused.. I will just .. uprate this
now Im confused.. I will just .. uprate this
2012-12-20
ice ice baby
placeholder
Xerces
...
...fun stuff here brethren...