A map!
Author | 1211 |
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Tags | action author:1211 rated |
Created | 2012-12-20 |
Last Modified | 2012-12-20 |
Rating |
4 by 7 people.
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Map Data | |
Description | asdf |
Comments
Pages: (0)
2012-12-21
Congradulations
You, sir, have won the, "annual-make-someone-feel-juicy-by rating-like-thirty-of-their-maps"!!!! The comments are kind of short, because i can't think of that much. I didn't give that much good general advice, since I am the one that needs advice, being pretty new. But the main idea was the rating.
Yesterday I have not said to much about this map because the 'A map, a comment, an AGD..' joke thing.. But I want to write some words about now.
On the contrary, these tiles for my not seem random, if not a well structured and designed e-tile structure, I can see how you have tried to create something which we ussually do (I mean the e-tile structure) but trying to make it with personallity with some nods and modernist design, trying to innovate and not staying in the very simple structure. I like that you have been able to achieve this, and more, without adding any other type of tile, or motif, or even widening the structure at some point to two tiles wide. Well done trance.
As for the gameplay is not innovative, far from those thwumps glitches, but this isn't bad, because you were able to put some classic-ish mechanics and a simple 'Go Through' gameplay in an e-tile map in a really nice way. You have leave a couple of route options, and that's a good point, I like how you placed the mines, all 'outside' and none of them stuck to the tile. The map itself is really simple, but this is the ideal point of the map, because of its lenght. It's nice to try to Highscore it, without making any mistake or without stumbling awkwardly in any corner. I think it's the idea of the map, and I must say it is really well achieved. It's like a test of persistence and resistance. I also like that there is great room for Highscorers and tricks.
After all this, although there is nothing in it really impressive, I must say it is a map to take seriously, and try to make a good score, and enjoy it. And this is perfectly achieved, so had already rated this with 5. And I have it Favourited. Thanks for all, trance. ;)
On the contrary, these tiles for my not seem random, if not a well structured and designed e-tile structure, I can see how you have tried to create something which we ussually do (I mean the e-tile structure) but trying to make it with personallity with some nods and modernist design, trying to innovate and not staying in the very simple structure. I like that you have been able to achieve this, and more, without adding any other type of tile, or motif, or even widening the structure at some point to two tiles wide. Well done trance.
As for the gameplay is not innovative, far from those thwumps glitches, but this isn't bad, because you were able to put some classic-ish mechanics and a simple 'Go Through' gameplay in an e-tile map in a really nice way. You have leave a couple of route options, and that's a good point, I like how you placed the mines, all 'outside' and none of them stuck to the tile. The map itself is really simple, but this is the ideal point of the map, because of its lenght. It's nice to try to Highscore it, without making any mistake or without stumbling awkwardly in any corner. I think it's the idea of the map, and I must say it is really well achieved. It's like a test of persistence and resistance. I also like that there is great room for Highscorers and tricks.
After all this, although there is nothing in it really impressive, I must say it is a map to take seriously, and try to make a good score, and enjoy it. And this is perfectly achieved, so had already rated this with 5. And I have it Favourited. Thanks for all, trance. ;)
2012-12-20
these tile look random
asdf
2012-12-20
slow first try agd
that last mine frightened me :)
quite fun though 3/5
quite fun though 3/5
Demo Data |
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2012-12-20
Another AGD!
Demo Data |
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2012-12-20
Another Title!
Another Comment!
123leonidas321
O yeah