The Diamond Sea
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2013-01-07
We're almost there
What about this: http://paste.droni.es/ffdc0ba321837d1d77ac9eb0 [paste.droni.es]?
2013-01-07
Well well well
I generally like the changes you made. On a second thought though, now there isn't really any incentive anymore to play through the upper half. Most people would want to save time and don't use any trapdoors at all. Wouldn't it make more sense to make the upper half optional for agd, while leaving the trapdoor triggers where they are?
2012-12-23
finally
sorry for taking so long, but I've been quite busy the last days (guess why :D)
http://paste.droni.es/d66bdd2c78a9255823d07dd3 [paste.droni.es]
I think there can still be some aesthetical edits done, but in terms of gameplay it seems (almost) perfect to me!
http://paste.droni.es/d66bdd2c78a9255823d07dd3 [paste.droni.es]
I think there can still be some aesthetical edits done, but in terms of gameplay it seems (almost) perfect to me!
2012-12-18
where did you put the trapdoors?
apart from adding them again, I'd maybe remove some of the lower gold. not sure about the leftmost thwump you added, too. but bring back those trapdoors! :D
http://paste.droni.es/a2829d1f27784fef9e8b2c0a [paste.droni.es]
didn't do much about the gameplay. hope you like the tile changes, though.
didn't do much about the gameplay. hope you like the tile changes, though.
2012-12-17
nice map
drones and thwumps allowed made for some cool gameplay and awesome close calls. good work, guys!
Demo Data |
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2012-12-17
Drones and thwumps under gold and mines. :(
The map was just rather irritating overall. It could've done with fewer enemies for sure. But seriously, awesome tiles. 3
2012-12-17
looks neat!
Gonna play it later.
2012-12-17
awesome tileset
2012-12-17
Faved for the tiles.
Remind me to play later.
da_guru