NUMA

98-4 Last Guard

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Author Jeremoon
Tags action author:jeremoon pokemon rated serie tagigagsauger thattag
Created 2012-12-03
Last Modified 2012-12-03
Rating
4
by 5 people.
Map Data

Description Wow this is awesome
Im proud
have fun

Other maps by this author

Thumbnail of the map '97-4 Bank-robt' Thumbnail of the map 'Lady with strawberry juice and chocolate' Thumbnail of the map '98-0 Closing' Thumbnail of the map '98-1 600 ways to die' Thumbnail of the map '98-2 Strings' Thumbnail of the map '98-3 Eclipse'
97-4 Bank-robt Lady with strawberry juice and chocolate 98-0 Closing 98-1 600 ways to die 98-2 Strings 98-3 Eclipse

Comments

Pages: (0)

I think,

I remember that I told you that today I'm not in the mood for a long (for like 2000 frames) and difficulty map. I'll try in another moment, but it seems challenging.

Ok,

I'll try in a bit. :)

germoon!

I hate gausses on small rooms

Yeah it does

But gausses could make it more challenging without forcing waiting periods

doesnt it make this map more challanging?

Palemoon:

It was just a suggestion. :P A lot of people don't know about the way the over/under mechanics work. I didn't at first and I'm very glad someone told me all those years back.

AGD

It had some great flow, but the zap drones really chopped it up. Would have preferred gauss or something ion the vertical tunnels
Demo Data
making maps the way you want them

.

Yup thats a bad thing.

grammar nazi

So

You dont like it when drones go over gold?

Oh.

What I mean is, watch the zap drones. See how when they go to an area with a gold cluster, they look like they're going behind the gold instead of in front? I hate that. XD (All you have to do is re-place the drones exactly as they are. When two objects meet in N, the one placed last will appear in front.)

drones under gold? I dont understand it at all :)
But seriously, good map. I disagree with suds; the mines are fine. 4