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2012-11-19
AGD.
Demo Data |
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2012-11-19
Yeah, definitely better without the mine.
I think I'm still rating 3 but it's more like a 3.5 down now, if that means anything.
2012-11-19
i'm glad we're all getting back into lasers.
they have been underused lately.
This map is really neat-it's relaxed yet tricky, and the atmosphere created by the tiles is really cool. Even though it got annoying at times, I enjoyed it alot. 4/5
This map is really neat-it's relaxed yet tricky, and the atmosphere created by the tiles is really cool. Even though it got annoying at times, I enjoyed it alot. 4/5
2012-11-19
For the most part this is good.
But there are two flaws, one major, one not.
The major flaw is the top-right switch. That gap in the tiles on its right side caused me to fall onto the mine instead of wall-jumping way too many times. At least remove the mine there so the problem is moot, since I can see not wanting to change the tiles for aesthetic purposes.
The minor flaw is that I'm pretty sure, time-wise, that single gold piece at the top-center is not worth getting. I think you should add two more there, making it much more worth it while keeping with the gold theme of three-long lines.
More positively, I'd also like to remark that a laser was the perfect enemy choice for this map.
3/5
The major flaw is the top-right switch. That gap in the tiles on its right side caused me to fall onto the mine instead of wall-jumping way too many times. At least remove the mine there so the problem is moot, since I can see not wanting to change the tiles for aesthetic purposes.
The minor flaw is that I'm pretty sure, time-wise, that single gold piece at the top-center is not worth getting. I think you should add two more there, making it much more worth it while keeping with the gold theme of three-long lines.
More positively, I'd also like to remark that a laser was the perfect enemy choice for this map.
3/5
123leonidas321
Dude