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Author | lsudny |
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Tags | action author:lsudny unrated |
Created | 2012-09-11 |
Last Modified | 2012-09-11 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | . |
Other maps by this author
Comments
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2012-09-30
You're welcome.
Have a five for no reason, because you gave me a five for no reason.
2012-09-12
Obviously we all have a style ..
And obviously it is difficult to escape from it ..
But that's interesting, and that is what makes each of us unique and different. Each of us has his own perception of beauty, of the forms, how it's interesting and what is not. All segimos unconscious patterns that have worked before, or just unconsciously repeat things that we have felt as comfortable. All unconsciously follow patterns that have worked before, or just unconsciously repeat things that we have felt as comfortable. And obviously, we all try something new or do something different, but always be condemned and marked by our personal style, the way we understand and see, ultimately, the way we play and create, each of us feels more like playing and interacting with something specific, some about jumping, some doing double bounce jumps, or others dodging mines, and other dodging rockets, to generalize. This is what makes our maps have their own style, the way we understand and enjoy the game.
I always try to have fresh ideas and doing something new, or at least something that I have not done before. But my essence is always there, whatever it is, good or bad.
And yes, I like discussions, and read other people's opinion, is the best way to learn.
Faved too.. ;)
But that's interesting, and that is what makes each of us unique and different. Each of us has his own perception of beauty, of the forms, how it's interesting and what is not. All segimos unconscious patterns that have worked before, or just unconsciously repeat things that we have felt as comfortable. All unconsciously follow patterns that have worked before, or just unconsciously repeat things that we have felt as comfortable. And obviously, we all try something new or do something different, but always be condemned and marked by our personal style, the way we understand and see, ultimately, the way we play and create, each of us feels more like playing and interacting with something specific, some about jumping, some doing double bounce jumps, or others dodging mines, and other dodging rockets, to generalize. This is what makes our maps have their own style, the way we understand and enjoy the game.
I always try to have fresh ideas and doing something new, or at least something that I have not done before. But my essence is always there, whatever it is, good or bad.
And yes, I like discussions, and read other people's opinion, is the best way to learn.
Faved too.. ;)
2012-09-12
Yay, I provoked a discussion
...without meaning to. Hey suds don't worry, I bet that's just a phase.
2012-09-12
I have a style?
:S That's not good.
2012-09-11
Come on!
Talk with me.
2012-09-11
faved.
just because I like the discussion over here.
2012-09-11
oh..
Well Lsudny said what I did. I have not read his comment before posting.
OMG MAMY TYLE WSPÓLNEGO.
;)
OMG MAMY TYLE WSPÓLNEGO.
;)
2012-09-11
oh..
mericat
is another great example, at least for me. those perfectly square placed mines / rockets in the middle, tiles around them..
is another great example, at least for me. those perfectly square placed mines / rockets in the middle, tiles around them..
2012-09-11
yeah..
many of them. some of us know other authors better then others. just those came up to my mind.
I believe we all try to create something different, new, without our tile-rules which we only have written in our heads, but we dislike our maps in the end..
or is it only me? :P
I cannot escape from my style, but I try to.
I believe we all try to create something different, new, without our tile-rules which we only have written in our heads, but we dislike our maps in the end..
or is it only me? :P
I cannot escape from my style, but I try to.
2012-09-11
I think you NOT fail
Read again my first comment.
2012-09-11
and Unicorn,
You can say a bit more..
I think that all of us here at NUMA, we have a different styles and reconozible, not only these, you also even. I can recognize a map yours, not see you as the author, and I think I could do it from any NUMA mapper.
No Sunset, frets, wizard, amlt, PALEMOON, deep_blue, 1211, Chrdrenkmann, jasdanu, ChrisE, HeartView, da_guru, remm, me, whoever it is, the list is endless, recognizable styles??
I think so.. ;)
I think that all of us here at NUMA, we have a different styles and reconozible, not only these, you also even. I can recognize a map yours, not see you as the author, and I think I could do it from any NUMA mapper.
No Sunset, frets, wizard, amlt, PALEMOON, deep_blue, 1211, Chrdrenkmann, jasdanu, ChrisE, HeartView, da_guru, remm, me, whoever it is, the list is endless, recognizable styles??
I think so.. ;)
2012-09-11
da_guru have a point!!
Because when suds try to make something innovative and creative, he does it successfully, so I also encourage you to that!
2012-09-11
..
Lsudny, Vill, Benjamin..
Those are good map makers, arent they?
Every one of them has their own style, when I see a map I can tell whose map it is without reading the authors name.
Those are good map makers, arent they?
Every one of them has their own style, when I see a map I can tell whose map it is without reading the authors name.
2012-09-11
...
...you have your only style and its a good one...dont feel like you have to change how you put out maps because someone tells you so...unless you want to try and please everyone...
...faster Speed Run...
...faster Speed Run...
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2012-09-11
lsudny-ish lsudny map
Kind of generic, if one does compare it to your other maps. the tiles...the gold placement...those static enemies. I don't want to say it's boring, it's just like...déjà vu. Give us something more creative next time.
2012-09-11
...
...sluggish AGD...
...YIN-awesome tiles that work very well and make me want to get back into mapping,frickin rockets were really deadly and thats good,and the gold was fun to get...
...YANG- N/A ...
...easily 5/5...
...YIN-awesome tiles that work very well and make me want to get back into mapping,frickin rockets were really deadly and thats good,and the gold was fun to get...
...YANG- N/A ...
...easily 5/5...
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1211
Also, you have a lot of my maps faved.