O Oi Ka Ke Keeee
Author | the23 |
---|---|
Tags | author:the23 unrated z230031 |
Created | 2012-08-30 |
Last Modified | 2012-08-30 |
Map Data | |
Description | More kinda gold corridors drone Rookie Maps.
Welcome back to my shitty basics. (at some point 2010.) That chaingun it's still an easy challenge, but a challenge. :P |
Other maps by this author
Comments
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2012-08-30
As I've said
2 maps from person, so you choose 2 from these. Others will be submitted here :D
2012-08-30
look
I've made some opening episode suggestion maps.
Aaaaaaaaaand they're here: http://pastebin.com/h6Vpfj77
Aaaaaaaaaand they're here: http://pastebin.com/h6Vpfj77
2012-08-30
report 2:
high death ratio. But, when I figured out how to survive, the map bloomed. Such mechanic with drones and bounceblocks kept me interested for a good while. Awesome map.
Out of these two.. I'd pick V2.
4.W:
original offers that thrilling gold-gauss challenge, worth of going for it, as well as that thwump passage.
But, V2 is just a huge pearl. Inverted tiles took my liking from the very first glance. And the drones. I classify this as a puzzle, an incredibly clever puzzle. The timing and how drones got mixed up makes this map a hypnotizer, which made me to run this over and over. V2.
5.Touching.
It looks harder than I expected :o And that's the hook of it! Takes my interest for long, really. I'd like to call this one a classy bad-ass minejumper.
V2: creative! :D but it's pretty easy to escape the enemies once gold is taken. main butthurt was the rocket and the jumpads itself. But, original won this round :)
P.S.: I'm really sorry if my choices were unexpected in a bad way, or words were bad, I just wrote I fell like from playing these. Also, I've played them before seeing the demos. some demos were actually obvious to me :D but some showed me the cool routes. That's also the bonus to the maps, as it's possible to make multiple routes here. In Touching, it's quite possible to jump out of that chamber straight out, I did that, but with great luck :)
Thanks!
Out of these two.. I'd pick V2.
4.W:
original offers that thrilling gold-gauss challenge, worth of going for it, as well as that thwump passage.
But, V2 is just a huge pearl. Inverted tiles took my liking from the very first glance. And the drones. I classify this as a puzzle, an incredibly clever puzzle. The timing and how drones got mixed up makes this map a hypnotizer, which made me to run this over and over. V2.
5.Touching.
It looks harder than I expected :o And that's the hook of it! Takes my interest for long, really. I'd like to call this one a classy bad-ass minejumper.
V2: creative! :D but it's pretty easy to escape the enemies once gold is taken. main butthurt was the rocket and the jumpads itself. But, original won this round :)
P.S.: I'm really sorry if my choices were unexpected in a bad way, or words were bad, I just wrote I fell like from playing these. Also, I've played them before seeing the demos. some demos were actually obvious to me :D but some showed me the cool routes. That's also the bonus to the maps, as it's possible to make multiple routes here. In Touching, it's quite possible to jump out of that chamber straight out, I did that, but with great luck :)
Thanks!
2012-08-30
report:
1.Deeper.
Both original and V2 are equally outstanding jumpers, so I thought of putting them both in mappack, in different episodes, one in marasme, another one later, as a memory refresh. If this is not possible, then i'd like to see V2 in there. The gold challenge is one heck of a thriller, agders will love it.
2.Buff a Los Angeles.
I've found the drone mechanic in the original map awesome. Also, as for me, the flow in the map is very light, good, relaxing. I vote for the original, as V2 had some empty spaces in gameplay (I'm not complaining, it's just maybe I don't get the map till the end :C)
3.Mr.Brickskin
Original: AGD-ers dream, I believe. I felt like it was relaxing and challenging map at the same time. Also, the exit jump trick is very well done.
V2: Where's the ninj-- WOAAAAH! - literally what I experienced. The only thing is, when player is blasted out, it's hard to guess what has to be done, as there's that
Both original and V2 are equally outstanding jumpers, so I thought of putting them both in mappack, in different episodes, one in marasme, another one later, as a memory refresh. If this is not possible, then i'd like to see V2 in there. The gold challenge is one heck of a thriller, agders will love it.
2.Buff a Los Angeles.
I've found the drone mechanic in the original map awesome. Also, as for me, the flow in the map is very light, good, relaxing. I vote for the original, as V2 had some empty spaces in gameplay (I'm not complaining, it's just maybe I don't get the map till the end :C)
3.Mr.Brickskin
Original: AGD-ers dream, I believe. I felt like it was relaxing and challenging map at the same time. Also, the exit jump trick is very well done.
V2: Where's the ninj-- WOAAAAH! - literally what I experienced. The only thing is, when player is blasted out, it's hard to guess what has to be done, as there's that
EddyMataGallos
Sub-1800 AGD