NUMA

Breaking Down

Thumbnail of the map 'Breaking Down'

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Author IodineEnvy
Tags author:iodineenvy f iodine unrated
Created 2012-07-09
Last Modified 2012-07-09
Rating 2 more votes required for a rating.
Map Data

Description For 29403 competition.
Enjoy

Other maps by this author

Thumbnail of the map 'Muscle Man' Thumbnail of the map 'Something Strange' Thumbnail of the map 'Concept Art' Thumbnail of the map 'Wilderness' Thumbnail of the map 'Sands of Time' Thumbnail of the map 'Bubbles'
Muscle Man Something Strange Concept Art Wilderness Sands of Time Bubbles

Comments

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f

Simplicity of Aesthetics: 2/5
This is simple? The tiles are a beautiful mess! ...

Simplicity of Gameplay: 9/10
OK, now this is simple. The gameplay just feels simple. Avoiding a few drones (really nicely built. A good challenge). It just felt like a fun, simple romp (with some really complex tiles). Just what I was looking for in this competition. With some less complicated tiles the total score could have been higher... it's a shame. The simplicty of the game is used very well here too.

Gameplay: 11/15
I quite liked the gameplay. It was quite atmospheric, with the small passageways and the zap drones.

Aesthetics: 9/10
Yeah, this really looked cool. It certainly wasn't simple, but it was a really nice tile composition. The objects are nicely placed too.

TOTAL: 31/40

hey!!

How about our 23 July Collab Map???

f

f <3

AGD

Beat it :D And yeah, my ending is screwed so if anyone wanna fix that ;)
Demo Data

AGD

Cant believe I was going faster than miststalkers fbf considering how many chimneys are on this level. I actually think I can beat the drone by another loop, i almost did in this demo.

Slow in pacing but the static-y tile effects were nice.

not bad

the best part of this is the aesthetics, i love how it kinda resembles the mandelbrot fractals in thumbnail. the gameplay wasn't very special, though. didn't like gold behind exit. 3/5

NEIN!

Too fast at the end :p
Demo Data