Where life is strong
Author | Sunset |
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Tags | action author:sunset unrated |
Created | 2012-07-08 |
Last Modified | 2012-07-08 |
Map Data | |
Description | For 29403's contest. |
Other maps by this author
Comments
Pages: (0)
2012-07-11
Agree about the mine though
There was just too much going on in that section to have a jump like that
2012-07-10
eh
I really didn't like the mine mechanic you used, and, seeing as the map was pretty much bases around that, I didn't enjoy the map. I agree with pretty everyone else who has commented here, especially 7_2 - this is the philosophy I use when placing mines. In fact I will usually not place any mines at all unless absolutely necessary to force a certain flow or jump.
Use them not to maximise frustration, but to guide the flow.
2012-07-09
Dude
That guass at the top is obscene. The mine on the bottom far left is where I gave up. Truth is, the maps not worth persevering with...
Also, I'm on holiday in a town called Westward Ho! in north Devon, you crazy stalker.
Also, I'm on holiday in a town called Westward Ho! in north Devon, you crazy stalker.
2012-07-09
Every time I comment on a map of yours
It's like entering a Wal-Mart
2012-07-09
/co/????
what's that?
2012-07-08
You know the mine in the top left
And the one on the same tile as the center drone starts in 小林香織. Both of them are pointlessly annoying because you have to squeeze through, often dying. Not placing mines like that would be nice.
2012-07-08
Completion
Not seen here: Twenty attempts when I didn't realize there was that route on the left to get back to the bottom...
Demo Data |
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29403
f
Again, I regret making this a simple competition. This map does look pretty good, but it's hardly simple at all. There's a lot of shapes in this map and it looks quite busy.
Simplicity of Gameplay: 4/10
I hate to do this, because this is a pretty fun map, despite not being simple at all. There's a lot of stuff to do here, a lot of enemies to dodge, and with hardly any simplicity, I can't give this a good score.
Gameplay: 11/15
Getting to the exit is rather challenging, and there are some really irritatingly placed mines. In particular, the most top-left mine makes getting the 3x3 square of gold on the top-left really annoying to get, but since it's not cruicial to complete the map, I don't really mind too much. The rest of the map was quite fun though. I liked the centre section.
Aesthetics: 8/10
The map looked pretty awesome. Nothing ugly. The gold does fit the style of the map.
TOTAL: 25/40 (4/5 on NUMA)