Not Everything in the World Needs to Flow Bro
Author | kyozo_43 |
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Tags | author:kyozo_43 ded flow island nreality objectmod unrated |
Created | 2012-05-11 |
Last Modified | 2012-05-11 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | This is a Dedication Map to whoever put the tagline "not everything in the world needs to flow bro" on my profile. This is also a celebration map to my completion of NReality. I finished yesterday. Finally.
Resubmitted due to minor tweaking to the zap drone and the trapdoors. (to make it easier, as it was way too hard before) - Here is the Original [nmaps.net] if you really want it. You are blue, water is blue, water flows, therefore you flow. Blue is on a journey up onto a mystery floating island, presumably something from The Realm - a solid object that should not be in your flowing world. In your way you experience many obstacles from The Realm which you must overcome. The Realm is taking over, and cracking your water supplies - travel to the floating island to try to fix the problem. The Realm is gold, gold is gold, gold is a solid, therefore The Realm is a solid. Solids do not flow, so The Realm should not be here. Do not touch the sides, do not touch the roof, do not touch the ground, collect water to survive, find the artifact. These are your rules, it would be in your best interest to follow them. |
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miststalker06
In your map,
Also, I propose that the helicopters cast of some sort of light source as well. It is way to unclear that you have to get up on the back of them to win the map.
Also, I feel as if the yellow spots of light are too rough. If you're using photoshop, you should try using a basic fading brush.
Lastly, I feel you should add some more texture to the map to make it interesting. You know, fences and walls and stuff like that.