Bear Trap
Author | lfaber |
---|---|
Tags | author:lfaber hard puzzleish unrated |
Created | 2012-04-05 |
Last Modified | 2012-04-05 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | A hard puzzleish map. I like it. Plz comment! |
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2012-04-05
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Here's the data, good luck, have fun:
9000000000000>1@000000600000000000000BD0000000000000H0000000>1@0000000000001LH000000BD000000000000FJ1LH0000>1@0000000000000FJ1LH000BD000000000000000FJ1LH0>1@0000000000000000FJ100BD00000000000000000?100>1@0000000000000000CE000BD000000000000000?1A000>1@00000000000000CE00000BD0000000000000?1A00000>1@000000000000CE0000000BD00000000000?1A0000000>100000000000CE0000000GK10000000000?1A00000GK1MI0000000000CE0000GK1MI00000000000?1A00GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000001MI00000000000000000000I000000000000000000000000000000000000000000000000000000000000000000000000003P00N0P00N40000080000001011101110100007|5^420,564!6^756,228,0,0,1,1!12^72,468!12^96,480!12^120,492!12^144,504!12^168,516!12^192,528!12^216,540!12^240,552!12^264,552!12^288,552!12^312,552!12^336,552!0^252,546!0^228,534!0^204,522!0^180,510!0^156,498!0^132,486!0^108,474!9^252,516,0,0,26,1,1,0,0!9^252,516,0,0,26,1,1,-1,0!1^252,528!1^180,492!1^108,456!1^156,480!1^228,516!11^108,156,378,504!1^684,228!1^636,420!12^84,168!12^84,144!12^96,132!12^120,132!12^144,132!12^168,132!12^192,132!12^216,132!12^240,132!12^264,132!12^288,132!8^180,228,3!8^204,252,3!8^228,276,3!8^252,300,3!8^276,288,3!8^300,276,3!8^324,264,3!8^348,252,3!8^372,240,3!8^156,204,3!6^756,420,0,0,1,1!1^60,432!0^84,462!0^60,450!1^660,324!12^732,252!12^732,132!12^732,156!12^732,180!12^732,204!6^756,324,5,0,1,NaN!12^732,396!12^732,372!12^732,276!12^564,36!12^558,54!12^552,72!12^546,90!12^540,108!12^534,126!12^528,144!12^522,162!12^516,180!12^510,198!12^504,216!12^498,234!10^372,420!10^84,300!3^372,444!3^84,324
9000000000000>1@000000600000000000000BD0000000000000H0000000>1@0000000000001LH000000BD000000000000FJ1LH0000>1@0000000000000FJ1LH000BD000000000000000FJ1LH0>1@0000000000000000FJ100BD00000000000000000?100>1@0000000000000000CE000BD000000000000000?1A000>1@00000000000000CE00000BD0000000000000?1A00000>1@000000000000CE0000000BD00000000000?1A0000000>100000000000CE0000000GK10000000000?1A00000GK1MI0000000000CE0000GK1MI00000000000?1A00GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000GK1MI0000000000000000001MI00000000000000000000I000000000000000000000000000000000000000000000000000000000000000000000000003P00N0P00N40000080000001011101110100007|5^420,564!6^756,228,0,0,1,1!12^72,468!12^96,480!12^120,492!12^144,504!12^168,516!12^192,528!12^216,540!12^240,552!12^264,552!12^288,552!12^312,552!12^336,552!0^252,546!0^228,534!0^204,522!0^180,510!0^156,498!0^132,486!0^108,474!9^252,516,0,0,26,1,1,0,0!9^252,516,0,0,26,1,1,-1,0!1^252,528!1^180,492!1^108,456!1^156,480!1^228,516!11^108,156,378,504!1^684,228!1^636,420!12^84,168!12^84,144!12^96,132!12^120,132!12^144,132!12^168,132!12^192,132!12^216,132!12^240,132!12^264,132!12^288,132!8^180,228,3!8^204,252,3!8^228,276,3!8^252,300,3!8^276,288,3!8^300,276,3!8^324,264,3!8^348,252,3!8^372,240,3!8^156,204,3!6^756,420,0,0,1,1!1^60,432!0^84,462!0^60,450!1^660,324!12^732,252!12^732,132!12^732,156!12^732,180!12^732,204!6^756,324,5,0,1,NaN!12^732,396!12^732,372!12^732,276!12^564,36!12^558,54!12^552,72!12^546,90!12^540,108!12^534,126!12^528,144!12^522,162!12^516,180!12^510,198!12^504,216!12^498,234!10^372,420!10^84,300!3^372,444!3^84,324
2012-04-05
If you want to get any further,
here's what you have to do.
1. Better tilesets. Examine others and see what makes things aesthetically pleasing.
2. Better ideas. Make sure you have a good idea to use. You didn't fail for this map, but just to let you know.
3. No spamming. You don't NEED all those mines or gold. Ninjas are ONE TILE high, not some magic leprechaun.
4. One enemy can do the work of three. I'll give you an example in a revised version of this map. It's slightly better, to give a general idea of how to do things. Instead of two rockets, which doesn't really up the difficulty, try combinations of enemies, like in my example, a gauss and a rocket. For the lasers, I gave them a bit more wiggle room and BAM, it's a lot harder.
5. NOTHING annoying. Kay? This is what a lot of new mappers don't seem to understand. No going back and forth, no extremely hard parts, nothing like that.
1. Better tilesets. Examine others and see what makes things aesthetically pleasing.
2. Better ideas. Make sure you have a good idea to use. You didn't fail for this map, but just to let you know.
3. No spamming. You don't NEED all those mines or gold. Ninjas are ONE TILE high, not some magic leprechaun.
4. One enemy can do the work of three. I'll give you an example in a revised version of this map. It's slightly better, to give a general idea of how to do things. Instead of two rockets, which doesn't really up the difficulty, try combinations of enemies, like in my example, a gauss and a rocket. For the lasers, I gave them a bit more wiggle room and BAM, it's a lot harder.
5. NOTHING annoying. Kay? This is what a lot of new mappers don't seem to understand. No going back and forth, no extremely hard parts, nothing like that.
Gioum
I don't know ent
4/5