NUMA

Ultimate & Natural Flow Experiment

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Author Dareson
Tags author:dareson experiment flow natural ultimate unrated
Created 2011-10-30
Last Modified 2011-10-30
Rating 4 more votes required for a rating.
Map Data

Description This map is perfectly designed to provide maximum flow from tile to tile for this map.

Designed based off the the precise algorithms of the map's grids and natural boundaries, this map holds the proper ratio to provide perfect flow.

For example, you can get from the bottom of the map to the switch with one continuous jump (as long as done correctly). You can traverse from block to block (as long as they are "touching") with ease.

The ratio used is a mixture of the game's grid lines, which the main 4 have been used in this experiment. Each block has been calculated using a precise positioning technique, as well as an ABAB/ABAB formula for determining the rounded corners of each block.

This map should provide the ultimate and natural flow of the ninja. You should try it out.

Other maps by this author

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Bomb Line Broken Tail Feathers

Comments

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Have a speedrun

I guess it's flowy if you can get that perpendicular jump consistently.
Demo Data
:(

I'll try.

A_P

I wouldn't call this restricted flow, per se. Limited routes, but plenty of choices of where to go that each has their own flow. I also think that our route may be the fastest, I can't see anything better either.
Demo Data

IodineEnvy, you may. (as long as you give credit.)

Thanks, Arctic_Pony! I didn't have one specific route in mind when I made this.

it is definitely clear, however, that the tiles were designed with a specific purpose in mind. they're sexy too. you're leagues ahead of most new mappers.

there's no way this is the best route... at the moment i cant find a better one.
Demo Data

May I use these tiles?

When I tested it, I was moving around casually. (I forgot to point that out, sorry.)

you sound a little cocky describing this map. from a highscorer's point of view, this map provides rather restricted flow.