Ultimate & Natural Flow Experiment
Author | Dareson |
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Tags | author:dareson experiment flow natural ultimate unrated |
Created | 2011-10-30 |
Last Modified | 2011-10-30 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | This map is perfectly designed to provide maximum flow from tile to tile for this map.
Designed based off the the precise algorithms of the map's grids and natural boundaries, this map holds the proper ratio to provide perfect flow. For example, you can get from the bottom of the map to the switch with one continuous jump (as long as done correctly). You can traverse from block to block (as long as they are "touching") with ease. The ratio used is a mixture of the game's grid lines, which the main 4 have been used in this experiment. Each block has been calculated using a precise positioning technique, as well as an ABAB/ABAB formula for determining the rounded corners of each block. This map should provide the ultimate and natural flow of the ninja. You should try it out. |
Comments
Pages: (0)
2011-10-30
I can't really find any flow
:(
I'll try.
I'll try.
2011-10-30
A_P
I wouldn't call this restricted flow, per se. Limited routes, but plenty of choices of where to go that each has their own flow. I also think that our route may be the fastest, I can't see anything better either.
Demo Data |
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Izzy
Have a speedrun