147-3: Angel III
Author | Chrdrenkmann |
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Tags | 147-3 759 author:chrdrenkmann episode mycheezkilledyours rated series |
Created | 2011-10-17 |
Last Modified | 2011-10-17 |
Rating |
4 by 5 people.
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Map Data | |
Description | --PLEASE READ!!--
I have three things to say. 1. It's just shocking to see how lazy this community got when it comes to rate maps. All my maps in the 146th episode didn't got 4 ratings or more. 147-0, 147-1 and 147-2 have all one single rating. Don't write comments like "Make better maps then." or "You're just whining.", please. I'm not mad because other people have the same lack of rated maps. But I don't like this situation. 2. COLLAB EPISODE #3 IS PLANNED (after 101 and 129)! If you want to collaborate with me please write a comment. All five collabs will be in episode 148 and submitted by me. 3. The tileset for this map was made by MyCheezKilledYours: http://www.nmaps.net/202393 [nmaps.net] and I've edited it slightly. Besides that, this is another Angel sequel. Here are the other ones: http://www.nmaps.net/201389 [nmaps.net] http://www.nmaps.net/169919 [nmaps.net] If you have problems to play this map like a boss have a look at my AGD. That's all. |
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I don't really like the launchpads aesthetics, i've edited this with 2tiles and mines for aesthetical purpose. Do not change anything in the path of the seeker, all the same. Well, the path of thwump now is less.
Submit this version, if you like. The title is awesome too. Always I have good times collab'ing with you. <3
http://pastebin.com/TVABvLTi
Submit this version, if you like. The title is awesome too. Always I have good times collab'ing with you. <3
http://pastebin.com/TVABvLTi
2011-10-29
http://pastebin.com/TVABvLTi
I finished my three steps, you have the final decision, i like how the map turn out.
2011-10-29
http://pastebin.com/TVABvLTi
2nd round, my step, referring to the exit, only the switch is the final position, you can move if you want the exit.
;)
;)
I want to try this with you.
Let me explain my idea, I think it can be fun, hope you like it.
I have divided the area into two equal parts (with tileset), This has to be a collab in three rounds, ie, six steps. I started my step in the first round. Now it's up to you. In each round there are two steps, one myself and another you. At each step can be placed up to 15 objects (ninja and exit door are counted), and you can modify (add or undo) to a maximum of 20 tiles in each step. As you can see, I added 18 tiles and I sunk 2, a total of 20, and I have placed 15 objects. You can play with me, as I have done to the doors. You can place the Ninja or not. You can place the exit with his switch or without his switch (simply indicates that this is not the final position of the switch) or vice versa, would not be the end of the exit position, and yes, the switch. You can do whatever you want. The map will evolve. I will work hard, I hope you like the idea.
http://pastebin.com/TVABvLTi
Let me explain my idea, I think it can be fun, hope you like it.
I have divided the area into two equal parts (with tileset), This has to be a collab in three rounds, ie, six steps. I started my step in the first round. Now it's up to you. In each round there are two steps, one myself and another you. At each step can be placed up to 15 objects (ninja and exit door are counted), and you can modify (add or undo) to a maximum of 20 tiles in each step. As you can see, I added 18 tiles and I sunk 2, a total of 20, and I have placed 15 objects. You can play with me, as I have done to the doors. You can place the Ninja or not. You can place the exit with his switch or without his switch (simply indicates that this is not the final position of the switch) or vice versa, would not be the end of the exit position, and yes, the switch. You can do whatever you want. The map will evolve. I will work hard, I hope you like the idea.
http://pastebin.com/TVABvLTi
2011-10-21
looks familiar
2011-10-21
okay
i just thought that after taking the main key, u don't need the secondary one. but, if it is intended, it's ok
2011-10-21
http://pastebin.com/gYYcM5Ku
some corrections with tiles. just otherwise the map becomes incredibly cheatable
2011-10-21
something's
wrong with it. the ninja is outside the map
2011-10-18
AGD
Placing of a second laser drone is perfect. the first one is a bit annoying when you have to get up to the exit. i dont know what to say about rocket... i dont like it there.
also the starting position in the air kinda sucks. it predetermines your way giving you clearly guideline for the fastest start. 3/5
also the starting position in the air kinda sucks. it predetermines your way giving you clearly guideline for the fastest start. 3/5
Demo Data |
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2011-10-18
Lol
i have the opposite problem. I rate almost any map made by ppl in my Fav's a 4 or 5 (like Sunset and You; I have many more authors. just take a look at how many Fav's i have XD.) i gave this a 5/5 because i had fun playing it and the gold was fun to get.
2011-10-17
Don't ask for ratings. Ask for comments.
Not only are they probably far more sincere, you get to know who appreciates your work. Comments are more constructive than a rating which is easily arbitrary. Your lack of ratings might mean bad thumbnail, poor submission time, reluctance to rate (especially for low ratings), etc.
Lasers are a frustrating choice here, especially coupled with the rocket. Tileset and the sparse placement had a cahu-ish vibe to it which is always a good thing.
Lasers are a frustrating choice here, especially coupled with the rocket. Tileset and the sparse placement had a cahu-ish vibe to it which is always a good thing.
2011-10-17
Oh boo hoo.
People have barely been rating my maps except for recently. The only reason I have no issue with it is because I've pretty much stopped caring. If people enjoy your maps, that should be enough.
thereisaspoon