Wind breath
Author | deep_blue |
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Tags | author:deep_blue collab cool unrated |
Created | 2011-09-07 |
Last Modified | 2011-09-07 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Collab with zoasBE. It was a pleasure to do this. We think it is a cool map. enjoy.
P.S. it is a simple, relaxed-feel map, for speedruns, etc. |
Other maps by this author
Comments
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2012-08-25
hahaha, thanks
Actually I think it will be just one episode of guest maps, (simply just a technique to attract more maps saying that are probably two.. :P)
2012-08-17
Ok, I'm just on iPhone right now,,
So this words are totally without having check anything.
For 03-1 it's really simple, you just need press down left key before the map starts and then continue pressing down until you just get the e-tile hole. Have you see my demos??
Also, are you putting efort and playtesting correctly your maps??
I mean, you only have expended like 1 hour on, (Im supossing), play my maps, maybe see my demos, make 5 maps from 5 tilesets, and playtesting correctly and editing it the possibles mistakes, and left time to give me another tileset... I mean, or are you a fucking fast machine, or I cant really understand.. :P
I'll check when i return at home..
Thanks!!!!
For 03-1 it's really simple, you just need press down left key before the map starts and then continue pressing down until you just get the e-tile hole. Have you see my demos??
Also, are you putting efort and playtesting correctly your maps??
I mean, you only have expended like 1 hour on, (Im supossing), play my maps, maybe see my demos, make 5 maps from 5 tilesets, and playtesting correctly and editing it the possibles mistakes, and left time to give me another tileset... I mean, or are you a fucking fast machine, or I cant really understand.. :P
I'll check when i return at home..
Thanks!!!!
2012-08-17
ok well deep_blue,,
I've done the 5 maps with 5 tiles you sent me.
I have also ordered and given them the position of the third episode. I tried to make something easier to be one of the first episodes. Tried to have interesting mechanical. Check the maps and if there is something that you really dislike, you can edit it, just let me know and send me edited versions. Hope you like it.
I also made another map from the first tiles (The Charcoal) you sent me. I inverted the tiles with a program and edited a bit and created a map from there. I like it, but I think it is rejected too.. : P The map is included so you can see, in the rejected maps section. It's the same pastebin but I constantly updating it.
http://pastebin.com/NgyzufFX
I have also demos for all the maps of this new episode 3, both as highscore run and speedrun of all maps. I created this pastebin for all the demos of MOSS. You can check the demos too. Some are interesting.
http://pastebin.com/bh1uFcbd
And secondly, I created another 5 tileset for you, similar aesthetic to go together in one episode. I think they are very interesting, and have a fantastic aesthetic. Do your best, and remember to be dosed into enemies (drones: P) I hope some awesome maps. And I have copied your idea, I've given a title to each tileset.. :P
I am very happy, I think this will be a fantastic mappack. Worthy of a Dronie. ;)
http://pastebin.com/mux8YFs9
I have also ordered and given them the position of the third episode. I tried to make something easier to be one of the first episodes. Tried to have interesting mechanical. Check the maps and if there is something that you really dislike, you can edit it, just let me know and send me edited versions. Hope you like it.
I also made another map from the first tiles (The Charcoal) you sent me. I inverted the tiles with a program and edited a bit and created a map from there. I like it, but I think it is rejected too.. : P The map is included so you can see, in the rejected maps section. It's the same pastebin but I constantly updating it.
http://pastebin.com/NgyzufFX
I have also demos for all the maps of this new episode 3, both as highscore run and speedrun of all maps. I created this pastebin for all the demos of MOSS. You can check the demos too. Some are interesting.
http://pastebin.com/bh1uFcbd
And secondly, I created another 5 tileset for you, similar aesthetic to go together in one episode. I think they are very interesting, and have a fantastic aesthetic. Do your best, and remember to be dosed into enemies (drones: P) I hope some awesome maps. And I have copied your idea, I've given a title to each tileset.. :P
I am very happy, I think this will be a fantastic mappack. Worthy of a Dronie. ;)
http://pastebin.com/mux8YFs9
2012-08-14
And,
We need continue working.
You can connect to irc tomorrow (i mean at wednesday) at 11am to you like always? That's would be nice. ;)
You can connect to irc tomorrow (i mean at wednesday) at 11am to you like always? That's would be nice. ;)
2012-08-13
Ok man, seems you're away
We need to talk, i have a lot of stuff..
2012-08-10
Ok man,
I only have checked the first one, and fuck! I have to say that you're really good at mapmaking, like a god, as if you had magic and make things perfect. I say this, since it is not your tileset, and you have made an almost perfect map. That's incredible.
About IRC:
I use mibbit to connect (http://www.mibbit.com/) because I have none program to connect like mIRC..
. The server to connect is ' irc.mountai.net '
. You choose a nick
. And the channel #audiostory (I've created it for the pack) and I'm in there just right now.
I hope you can connect soon and fast.
About IRC:
I use mibbit to connect (http://www.mibbit.com/) because I have none program to connect like mIRC..
. The server to connect is ' irc.mountai.net '
. You choose a nick
. And the channel #audiostory (I've created it for the pack) and I'm in there just right now.
I hope you can connect soon and fast.
2012-08-10
OK,
First at all, It is not a contribution, is a work of two people, you and me. ;)
So there is no time to lose!
I'm really glad that you approve this project, I hope that you and I finish and do not stay in the air ok? I do not know exactly how to keep in touch with you, you use IRC? I will always use this map to write, and you always will use that one in your write me.
5 tileset I command you to start working, do what you want, feel free, think full episode and mappack structure when mapping, good fuck! Do what you want!
When you have something, you resend me pastebin format, and we continue working. you have pastebin account? Serious about IRC, it would be essential to maintain a direct contact in chat a few hours a day.
Good mapping!!
http://pastebin.com/JcsEXNQY
So there is no time to lose!
I'm really glad that you approve this project, I hope that you and I finish and do not stay in the air ok? I do not know exactly how to keep in touch with you, you use IRC? I will always use this map to write, and you always will use that one in your write me.
5 tileset I command you to start working, do what you want, feel free, think full episode and mappack structure when mapping, good fuck! Do what you want!
When you have something, you resend me pastebin format, and we continue working. you have pastebin account? Serious about IRC, it would be essential to maintain a direct contact in chat a few hours a day.
Good mapping!!
http://pastebin.com/JcsEXNQY
2011-09-09
Sub900
AGD. :)
Demo Data |
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2011-09-08
SUB1000 AGD
done!
i missed sub950 by 3 frames, I promise one but not today...
i missed sub950 by 3 frames, I promise one but not today...
Demo Data |
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2011-09-08
sub1050 AGD
really close...
Demo Data |
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2011-09-08
hahahaha, FUCKAGD!!!
the seeker doesn't works?, looks here, damn seeker
Demo Data |
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2011-09-07
sub1150 AGD
improving nudel/reisas route and making a mix
Demo Data |
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2011-09-07
sub1300 AGD
with an simple free tileset/gameplay this is what happens, nudel, you can play and enjoy the map in your own way, your start route is cool, but I think is not the fastest, this is what deep_blue means when he says 'simple tiles provide better gameplay'...
Demo Data |
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2011-09-07
@nudel
I interpret that you have not played amlt's, koipen's, Chrdrenkmann's, 07/08 palemoon's, jasdanu's, Artic_Pony's, Legacy's, Mentalitation's, Vehemence's ... mine
If you play this I say, see tileset simple, interesting and solid gameplays, and you feel a gaming experience simple yet powerful. powerful ideas, extremely well executed, and so simple and pleasing to the eye. I ask that you dive a little NUMA and simple good tileset / gameplay mapmakers, and you understand more.
and, you can improve them??? You make me laugh!
if you do not like me (without playing my maps), please do not be offensive.
If you play this I say, see tileset simple, interesting and solid gameplays, and you feel a gaming experience simple yet powerful. powerful ideas, extremely well executed, and so simple and pleasing to the eye. I ask that you dive a little NUMA and simple good tileset / gameplay mapmakers, and you understand more.
and, you can improve them??? You make me laugh!
if you do not like me (without playing my maps), please do not be offensive.
2011-09-07
@db
thanks for yours honorable words/support.
I am experiencing, an cool and motivating change in my tileset style, I'm trying with some triangles (1/6 tiles) and course, e/5 tiles but now in opened spaces, slightly climbing style, and some new cool stuff.
You can wait for three things, one of my next mappacks untitled "9000" - finished - (a whole tribute to amlt, is a retile pack of 10 maps of him), another of my next mappacks untitled "CORaN" - in-progress -(a whole column, with rockets, triangles, jumps, climbings, and opened spaces with cool atmosphere), and of course, the next half of my current column.
I have another close mappack untitled "// stoneman", but this one is a whole conceptual column with closed and small maps/tilesets (the aidiera's double slash concept).
If you wait for the above three things, you will understand what I say. :P
I am experiencing, an cool and motivating change in my tileset style, I'm trying with some triangles (1/6 tiles) and course, e/5 tiles but now in opened spaces, slightly climbing style, and some new cool stuff.
You can wait for three things, one of my next mappacks untitled "9000" - finished - (a whole tribute to amlt, is a retile pack of 10 maps of him), another of my next mappacks untitled "CORaN" - in-progress -(a whole column, with rockets, triangles, jumps, climbings, and opened spaces with cool atmosphere), and of course, the next half of my current column.
I have another close mappack untitled "// stoneman", but this one is a whole conceptual column with closed and small maps/tilesets (the aidiera's double slash concept).
If you wait for the above three things, you will understand what I say. :P
zoasBE
and also,